Environment Artist

Larian Studios

Kuala Lumpur

On-site

MYR 78,000 - 123,000

Full time

14 days+

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Benefits offered by this job

International team
Collaborative environment
Experienced leadership
Diverse studio culture

Job summary

Larian Studios in Kuala Lumpur, Malaysia invites an Environment Artist to help craft immersive worlds for its acclaimed RPGs, including ongoing projects beyond Baldur’s Gate 3. You will collaborate with concept artists, level designers, scripters and VFX to translate art into real‑time environments using Unreal Engine, Maya, ZBrush, Substance Painter and related tools.

We seek at least 2 years in environment art, a passion for storytelling through visuals, and strong communication in a diverse,

Qualifications

  • 2+ years of experience in environment art or similar role.
  • Experience in Level Art and set dressing to create believable worlds.
  • Proficiency with game editors such as Unreal Engine or Unity.
  • Proficiency in 3D software: Maya, 3ds Max or Blender.
  • Experience in 3D sculpting with ZBrush.
  • Proficiency in texturing with Substance Painter for PBR textures.
  • Excellent written and verbal communication skills.

Responsibilities

  • Collaborate with concept artists, level designers, scripters and VFX artists.
  • Translate concept art into 3D assets with art direction in mind.
  • Decorate levels delivered by level designers to shipping quality.
  • Understand performance constraints and optimize assets for real‑time rendering.

Skills

Communication skills
Level art & set dressing

Tools

Unreal Engine
Unity
Maya
3ds Max
Blender
ZBrush
Substance Painter
Marvelous Designer
Speedtree

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists
  • Translate concept art into 3D assets with Art direction in mind
  • Ability to decorate levels delivered from level designers to shipping quality
  • Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware
Requirements
  • A minimum of 2+ years of previous relevant experience in a similar position
  • Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds
  • Proficiency with Game Editors such as Unreal Engine, Unity or proprietary editors
  • Proficiency in 3D software such as: Maya, 3ds Max or Blender
  • Experience in 3D sculpting software such as Zbrush
  • Proficiency in Texturing software such as Substance Painter for creating PBR correct textures
  • Exemplary written and verbal communication skills
Nice to Haves
  • Experience working with photogrammetry. scanning, processing and cleaning up
  • Proficiency in following software: Marvelous Designer, Substance Designer, Speedtree, RealityCapture or Houdini
  • Ability to develop procedural workflows
  • Knowledge of scripting languages such as Python or MEL script
  • Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out
  • Strong artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward
What We Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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