Senior Tools Programmer

Larian Studios

Kuala Lumpur

On-site

MYR 89,280 - 133,920

Full time

14 days+

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Benefits offered by this job

Collaborative environment
Experienced management team
Inclusive culture with activities

Job summary

A leading game development studio in Kuala Lumpur is seeking a Tools Programmer to develop and maintain essential development tools. This full-time, on-site role requires a minimum of 5 years of experience in game development tools, excellent C# and .NET skills, and a strong understanding of WPF and XAML. The ideal candidate must be a team player, passionate about enhancing productivity and eager to collaborate with a diverse, international team. Join us to help craft high-quality role-playing games for our dedicated fans.

Qualifications

  • 5+ years of experience creating tools for game development.
  • Excellent C# and .NET skills for desktop applications.
  • A deep understanding of WPF and XAML.
  • Thorough C++ knowledge.

Responsibilities

  • Develop and maintain all development tools.
  • Identify and solve problems in content creation workflows.
  • Work with a multi-disciplinary team to implement new engine features.
  • Act as a role model and mentor for team members.

Skills

C#
.NET
WPF
XAML
C++
UI/UX design
Team collaboration
Feedback iteration

Job description

Overview

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Develop and maintain all development tools
  • Design, implement and maintain user interfaces
  • Identify and solve problems in our content creation workflows and pipelines
  • Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
  • Work with a multi-disciplinary team to implement new engine and editor features
  • Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
  • Communicate openly and regularly with team members and stakeholders
  • Represent the team and its ideals in day-to-day communication
  • Act as a role model and mentor for your fellow team members
Requirements
  • 5+ years of experience creating tools for game development
  • Shipped game titles
  • Excellent C# and .NET skills for desktop applications
  • A deep understanding of WPF and XAML
  • Experience with, and excellent feel for UI/UX and tool design
  • Experience improving long-lived internal tools with legacy components
  • Thorough C++ knowledge
  • Open-minded and willing to iterate on a feature based on feedback
  • The ability to analyse and understand the workflows of other disciplines
  • You seek constructive criticism and are open to discuss issues or requests with end-users
  • You are passionate about improving developer productivity and communicate in a supportive way
  • You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
  • Fluent written and spoken English
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
  • Familiarity with Python
  • Experience developing DCC (digital content creation) pipelines
  • Experience writing plugins/tools for Maya/Blender
  • Experience making mods for larger games
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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