3D Rigger

Streamline Studios

Malaysia

Remote

MYR 137,000 - 274,000

Part time

14 days+

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Job summary

Streamline Media Group is seeking a freelance 3D Rigger to bring characters and assets to life for immersive gaming experiences. You will create production-ready rigs and collaborate with animators and technical artists to ensure seamless integration into pipelines.

The role emphasizes proficiency in Maya or Blender, auto-rigging systems, and Unreal Engine cloth simulations, with Python/MEL scripting. This is a fully remote, project-based engagement, not full-time employment.

Qualifications

  • Production-ready rigs for characters and props
  • Proficiency in Maya or Blender and rigging pipelines
  • Strong communication and task-tracking skills
  • Remote freelance experience preferred

Responsibilities

  • Create high-quality rigs for characters, creatures and props.
  • Collaborate with animators and technical artists to ensure rigs meet project specs.
  • Deliver rigs aligned to project timelines and scope with regular progress updates.
  • Maintain task tracking and progress updates per work order.

Skills

Maya
Blender
Python scripting
Mel scripting
Rigging
Auto-rigs
Unreal cloth

Tools

Mgear
Rigify
Unreal Engine

Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Rigger on a freelance/contract basis. You will be bringing characters and assets to life in immersive gaming experiences. As a 3D Rigger, you will be responsible for creating high-quality rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. You will work closely with animators and technical artists to deliver rigs that meet project specifications and studio quality standards. Proficiency in tools such as Maya or Blender, auto-rigging systems, Unreal Engine cloth simulation setups, and scripting (Python/MEL) is essential. The ideal candidate will have strong time management skills, proactively communicate delays or challenges, and adhere to best practices. Additional expertise in areas such as anatomy, engine implementation, or advanced rigging tools (e.g., Mgear, Rigify) will be highly valued. This role requires regular task tracking and progress updates aligned with agreed project scopes, as well as the ability to adapt to evolving production needs. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.

Job Skills

3D Rigger will possess the following competencies:

  • Production Ready Maya/Blender Auto-rigs Unreal Engine Cloth sim Set-up Python scripting Mel scripting
Additional Skills

Every 3D Rigger must also demonstrate at least 1 additional competencies at High-proficiency or 2 additional competencies at Production-ready proficiency.

  • Pipeline Tooling
  • Body anatomy
  • Mgear
  • General understanding of user interfaces
  • Metahuman
  • Engine implementation
  • Modelling base understanding
  • Animation base understanding
  • Unreal Engine Character Set-up
  • Production pipeline understanding
  • Rigify
  • Advanced skeleton
  • Unreal Control Rig
Deliverables Expectations
  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays
Streamline Values
  • Responsibility
  • Accountability
  • Discipline
  • Teamwork
  • Clear communication
  • Continuous improvement
  • Learning
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