Technical Artist: Shaders, Pipelines & Performance

Amber Studio

México

Sur place

MXN 600 000 - 900 000

Plein temps

14 jours+
Générateur de candidature

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Avantages offerts par ce poste

Competitive pay
Diverse projects
Clear communication
Flexible timelines
Long-term collaboration
Fair evaluation

Résumé du poste

Amber Studio is seeking an Experienced Technical Artist to bridge art and engineering, empowering artists with robust tools and shaders. You will ensure the game runs smoothly across platforms, from consoles to mobile, while maintaining a hand-drawn stylistic look.

You will own asset pipelines, optimize performance, and guide teams with clear technical documentation. The role requires strong Unreal Engine expertise and a track record of shipped titles.

Qualifications

  • 5+ years as Technical Artist in game development with at least one shipped title.
  • Expert-level Unreal Engine knowledge with shader development (HLSL/GLSL).
  • Strong scripting skills in Python, C#, or C++ for tools and editor extensions.
  • Experience using profiling tools to diagnose GPU/CPU bottlenecks.
  • Excellent communication to translate technical constraints for art teams.
  • Experience with co-development or outsourcing is a plus.

Responsabilités

  • Develop custom shaders and materials to achieve hand-drawn / stylized visuals.
  • Build and maintain asset pipelines (Maya/Blender to Unreal) for import and validation.
  • Enforce performance budgets (polycounts, draw calls, texture memory) for stable FPS.
  • Oversee rigging and technical animation for expressive character performance.
  • Create stylized VFX and lighting that suit game-show aesthetics.
  • Produce clear technical guides and documentation for artists.

Connaissances

Unreal Engine
Shader development
Scripting (Python/C#/C++)
Profiling & optimization
Communication
Co-development / outsourcing

Outils

RenderDoc
Pix
Engine profilers

Description du poste

Amber Studio is seeking an Experienced Technical Artist to bridge art and engineering, empowering artists with robust tools and shaders. You will ensure the game runs smoothly across platforms, from consoles to mobile, while maintaining a hand-drawn stylistic look.

You will own asset pipelines, optimize performance, and guide teams with clear technical documentation. The role requires strong Unreal Engine expertise and a track record of shipped titles.

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