Remote Technical Artist - Unreal Engine 5 Optimization

Amber

Región Centro

A distancia

MXN 1.480.000 - 2.220.000

Jornada completa

Hace 8 días
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Descripción de la vacante

Amber is seeking a Technical Artist to help deliver a high-quality AA Unreal Engine 5 game for a cloud streaming platform. This remote four-month contract focuses on content and GPU optimization, balancing visual fidelity with hardware budgets while preserving stylized art.

You’ll profile GPU cost with Unreal Insights and RenderDoc, create LODs and materials optimizations, and build editor tools. Collaboration with Unreal engineers and production is essential.

Formación

  • At least 4 years as a technical artist in games, including large or complex projects.
  • At least 3 years of hands-on Unreal Engine 4 or 5 experience.
  • Proven experience profiling and optimizing content in production games using GPU and memory profiling tools.
  • Strong knowledge of materials, textures, LODs, lighting, VFX, and animation.
  • Hands-on production experience with Lumen, Nanite, and Virtual Shadow Maps.
  • Strong grasp of real-time rendering, shader and material optimization, overdraw reduction, and texture memory management.
  • Experience building Unreal editor tools or validation scripts.
  • Experience with Perforce or a similar version control system.
  • Comfortable explaining visual and performance trade-offs to non-technical stakeholders, in English, spoken and written.

Responsabilidades

  • Profile GPU cost and memory use with Unreal Insights, RenderDoc, and similar tools.
  • Prioritize work based on profiling data to gain measurable improvements.
  • Hand over non-art bottlenecks to engineering with profiling data.
  • Reduce shader cost, overdraw, draw calls, and texture memory.
  • Tune Lumen, Nanite, and Virtual Shadow Maps for performance.
  • Create LODs and simplify materials where budgets require.
  • Protect the art style while optimizing; assess outlines/shading/lighting effects.
  • Check line work and detail under cloud streaming; adjust content accordingly.
  • Define content budgets and help tune scalability settings.
  • Build editor tools and validation checks to catch budget issues.
  • Flag visual and performance risks early and explain trade-offs to stakeholders.

Conocimientos

Unreal Engine experience
GPU/memory profiling
Materials & textures
LODs & shading
Lumen/Nanite/VSM
Shader optimization
Unreal editor tools
Perforce
English communication

Herramientas

Unreal Insights
RenderDoc
Perforce

Descripción del empleo

Amber is seeking a Technical Artist to help deliver a high-quality AA Unreal Engine 5 game for a cloud streaming platform. This remote four-month contract focuses on content and GPU optimization, balancing visual fidelity with hardware budgets while preserving stylized art.

You’ll profile GPU cost with Unreal Insights and RenderDoc, create LODs and materials optimizations, and build editor tools. Collaboration with Unreal engineers and production is essential.

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