Stylized 3D Character Artist — Low-Poly Specialist

Bydrec

México

Remote

MXN 201.000 - 357.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Zusammenfassung

Bydrec in Mexico is seeking a talented 3D character artist to create stylized characters, textures, and assets for our video games. You will build high‑quality models, develop low‑poly versions, and hand‑paint textures without relying on PBR techniques.

Collaborate with the art team to ensure consistency across characters, optimize for performance, and iterate on feedback. Strong grasp of anatomy, form, color, and character design is essential; experience in Maya or Blender is a plus.

Qualifikationen

  • Experience in stylized 3D character creation and texture painting.
  • Strong understanding of anatomy, proportion, and character design principles.
  • Ability to deliver high-quality models and textures on deadlines.

Aufgaben

  • Create high-quality, stylized 3D character models and textures.
  • Develop low-poly models suitable for game environments.
  • Hand-paint textures without relying on PBR techniques.
  • Replicate the specific art style of our video games.
  • Collaborate with the art team to maintain consistency across characters.
  • Optimize 3D models and textures for game performance.
  • Participate in the art review process and iterate based on feedback.
  • Stay updated on industry trends in stylized 3D character creation.

Kenntnisse

Hand-paint textures
Low poly modeling
Character design principles
Anatomy & proportions
Stylized art sense
Deadline-oriented

Tools

3ds Max
Maya
Blender

Jobbeschreibung

Bydrec in Mexico is seeking a talented 3D character artist to create stylized characters, textures, and assets for our video games. You will build high‑quality models, develop low‑poly versions, and hand‑paint textures without relying on PBR techniques.

Collaborate with the art team to ensure consistency across characters, optimize for performance, and iterate on feedback. Strong grasp of anatomy, form, color, and character design is essential; experience in Maya or Blender is a plus.

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