Senior UI Technical Artist

Pyramid Consulting, Inc

México

On-site

MXN 520,000 - 860,000

Full time

15 hours ago
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Job summary

Pyramid Consulting, Inc. seeks a senior UI Art/Technical Art professional with deep Unreal Engine 5 UI experience to create polished interfaces and dynamic effects. You will transform UX concepts into end-to-end UI solutions, integrating visuals with gameplay systems and real-time rendering.

Your work will span prototypes, design systems, and production-quality UI across platforms. You will lead UI workflows, develop reusable frameworks, optimize shaders, and craft motion-rich experiences using

Qualifications

  • 5+ years in UI Art, UI Tech Art, Technical Art, or Game UI Development.
  • Strong experience with Unreal Engine 5 UI workflows.
  • Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, Sequencer, shaders, materials, and real-time VFX.
  • Solid understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design.
  • Experience with shader development, texture optimization, atlasing, performance profiling, and cross-platform UI scaling.
  • Understanding of lighting, post-processing, cameras, spatial/diegetic UI, and real-time rendering.
  • Strong visual design fundamentals: typography, composition, hierarchy, iconography, and branding.
  • Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work.

Responsibilities

  • Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator.
  • Implement final UI in UE5: UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, basic Blueprint logic.
  • Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems.
  • Establish reusable UI frameworks, material functions, VFX, and motion templates, asset libraries.
  • Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI).
  • Optimize UI assets across PC, console, and mobile — texture atlasing, shader cost, performance profiling.

Skills

UI Art
Technical Art
Game UI Development
UI Animation
Motion design
Cross-platform UI
Lighting & Rendering
Typography & Composition
Branding & Visual Design

Tools

Unreal Engine 5
UMG
Slate
Material Editor
Niagara
Blueprints
Sequencer
Shaders
Texture Atlasing

Job description

  • Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator.
  • Implement final UI in UE5: UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, basic Blueprint logic
  • Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems.
  • Establish reusable UI frameworks, material functions, VFX, and motion templates, asset libraries
  • Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)
  • Optimize UI assets across PC, console, and mobile — texture atlasing, shader cost, performance profiling
Required Experience
  • 5+ years in UI Art, UI Tech Art, Technical Art, or Game UI Development.
  • Strong experience with Unreal Engine 5 UI workflows.
  • Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, Sequencer, shaders, materials, and real-time VFX.
  • Strong understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design.
  • Experience with shader development, texture optimization, atlasing, performance profiling, and cross-platform UI scaling.
  • Solid understanding of lighting, post-processing, cameras, spatial/diegetic UI, and real-time rendering.
  • Strong visual design fundamentals: typography, composition, hierarchy, iconography, and branding.
  • Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work
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