Technical Artist - Unreal Engine 5 for Cloud Streaming

Jobvite, Inc.

Región Centro

Híbrido

MXN 1.513.000 - 2.521.000

A tiempo parcial

Hace 13 días
Generador de candidaturas

Una candidatura hecha para este puesto de trabajo — un currículum y una carta de presentación adaptados que responden directamente a la oferta.

Supera los filtros ATS

Descripción de la vacante

Amber is seeking a Technical Artist to optimize a stylized Unreal Engine 5 game for cloud streaming. You will profile GPU cost, reduce shader work, and preserve the distinctive look while fitting budgets. Collaboration spans Unreal engineers, UX designers, QAs, and production in a remote 4-month contract.

Responsibilities include creating LODs, tuning Lumen/Nanite/VSM, and building editor tools. Strong English communication is essential for cross-team alignment.

Formación

  • At least 4 years as a technical artist in games, including large or complex projects.
  • At least 3 years of hands-on Unreal Engine 4 or 5 experience.
  • Proven experience profiling and optimizing content in production games using GPU and memory profiling tools.
  • Strong knowledge of materials, textures, LODs, lighting, VFX, and animation.
  • Hands-on production experience with Lumen, Nanite, and Virtual Shadow Maps.
  • Strong grasp of real-time rendering, including shader and material optimization, overdraw reduction, and texture memory management.
  • Experience building Unreal editor tools or validation scripts.
  • Experience with Perforce or a similar version control system.
  • Comfortable explaining visual and performance trade-offs to non-technical stakeholders, in English, spoken and written.

Responsabilidades

  • Profile GPU cost and memory use with Unreal Insights, RenderDoc, and similar tools.
  • Use profiling data to prioritize work. Verify that each change delivers a measurable gain without visible quality loss.
  • Hand over non-art bottlenecks to engineering, with profiling data.
  • Reduce shader cost, overdraw, draw calls, and texture memory.
  • Tune Lumen, Nanite, and Virtual Shadow Maps for performance.
  • Create LODs and simplify materials where global settings fall short.
  • Protect the art style. Check every optimization against the original look: outlines, shading, post-process effects, lighting mood, and fog.
  • Check how line work and fine detail hold up under cloud streaming. Adjust content where needed.
  • Define content budgets and help engineering tune scalability settings.
  • Build editor tools and validation checks to catch budget issues.
  • Flag visual and performance risks early. Explain trade-offs to internal and external stakeholders.

Conocimientos

Unreal Engine 4/5
GPU profiling
Memory profiling
Materials & textures
LOD creation
Lighting
VFX
Animation
Lumen
Nanite
Virtual Shadow Maps
Editor tools
Validation scripts
Perforce
English communication

Herramientas

Unreal Editor

Descripción del empleo

Amber is seeking a Technical Artist to optimize a stylized Unreal Engine 5 game for cloud streaming. You will profile GPU cost, reduce shader work, and preserve the distinctive look while fitting budgets. Collaboration spans Unreal engineers, UX designers, QAs, and production in a remote 4-month contract.

Responsibilities include creating LODs, tuning Lumen/Nanite/VSM, and building editor tools. Strong English communication is essential for cross-team alignment.

Consigue la evaluación confidencial y gratuita de tu currículum.

o arrastra y suelta tu archivo aquí

Similar jobs

Puestos de trabajo similares que vale la pena comparar

Remote Unreal Technical Artist for Cloud-Streaming Game
Remote Unreal Technical Artist for Cloud-Streaming Game

Amber Studio • Región Centro

A distancia
MXN 1.199.000 - 1.798.000
Remote Technical Artist - Unreal Engine 5 Optimization
Remote Technical Artist - Unreal Engine 5 Optimization

Amber • Región Centro

A distancia
MXN 1.480.000 - 2.220.000
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)

Jobvite, Inc. • Región Centro

Híbrido
MXN 1.513.000 - 2.521.000
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)

Amber Studio • Región Centro

A distancia
MXN 1.199.000 - 1.798.000
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)

Amber • Región Centro

A distancia
MXN 1.480.000 - 2.220.000
Senior Technical Artist - UE5 UI & VFX Specialist
Senior Technical Artist - UE5 UI & VFX Specialist

EPAM Systems, Inc. • México

A distancia
MXN 700.000 - 1.100.000
Healthcare benefits
Learning & development
Paid time off
+1
Lead Technical Artist
Lead Technical Artist

EPAM Systems, Inc. • México

A distancia
MXN 600.000 - 1.200.000
Healthcare benefits
Paid time off
Training & certification
+1
Senior UI Tech Artist for Unreal Engine 5
Senior UI Tech Artist for Unreal Engine 5

EPAM Systems, Inc. • México

A distancia
MXN 420.000 - 720.000
Healthcare benefits
Paid time off
Learning & development
+2
Lead Technical Artist: Unreal UI/FX & Real-Time Visuals
Lead Technical Artist: Unreal UI/FX & Real-Time Visuals

EPAM Systems, Inc. • México

A distancia
MXN 600.000 - 1.200.000
Healthcare benefits
Paid time off
Training & certification
+1
Lead UI Tech Artist - Unreal Engine 5 Mastery
Lead UI Tech Artist - Unreal Engine 5 Mastery

EPAM Systems, Inc. • México

A distancia
MXN 900.000 - 1.200.000