Senior VFX Engineer (Remote) — Unity Real-Time FX

Jobgether SRL

Italia

Remote

EUR 70,000 - 100,000

Full time

16 hours ago
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Benefits offered by this job

Fully remote work
Annual team retreats
Flexible contract options
Competitive compensation

Job summary

Jobgether SRL is seeking a Senior VFX Engineer (Italy-based) to own real-time VFX technology for a major Unity3D project. You will develop scalable runtime systems, design shaders, and optimize particle effects across platforms, collaborating with artists and engineers.

The role demands strong C#, HLSL shader proficiency, Unity Shader Graph/Amplify, and experience with ECS/DOTS. This is a fully remote position with flexible contracting options.

Qualifications

  • Strong experience with real-time VFX development in Unity.
  • Fluency with node-based shader tools (Shader Graph/Amplify).
  • Proficient in C# for gameplay/engine tasks.
  • Experience with ECS/DOTS, Jobs, Burst.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.
  • Design and implement shaders using HLSL or Shader Graph.
  • Build and optimize particle-based effects for Unity.
  • Create Unity editor tooling and asset processing pipelines.
  • Optimize VFX for mobile/ constrained platforms.

Skills

HLSL shader
Shader Graph
Unity particle systems
C# programming
ECS/DOTS
Mobile GPU optimization
Editor tooling
Graphics APIs (Metal/Vulkan/GLES)
English communication
Real-time rendering concepts

Tools

Shuriken

Job description

Jobgether SRL is seeking a Senior VFX Engineer (Italy-based) to own real-time VFX technology for a major Unity3D project. You will develop scalable runtime systems, design shaders, and optimize particle effects across platforms, collaborating with artists and engineers.

The role demands strong C#, HLSL shader proficiency, Unity Shader Graph/Amplify, and experience with ECS/DOTS. This is a fully remote position with flexible contracting options.

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