Remote Senior Animation Engineer - Unity R&D

Jobgether SRL

Italia

Remote

EUR 70,000 - 100,000

Full time

25 hours ago
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Benefits offered by this job

Fully remote work
Flexible contract options
Annual team retreats
Competitive compensation

Job summary

Jobgether SRL, listing on behalf of a partner, seeks a Senior Animation Engineer based in Italy for a major Unity3D game project. You will own animation runtime systems and drive R&D from prototyping to production-ready features, collaborating with Animators, Technical Artists, Gameplay and Rendering Engineers.

The role focuses on ECS/DOTS, GPU skinning, shaders, deformation, and performance optimization, with opportunities to influence workflows, tooling, architecture, and technical standards

Qualifications

  • Strong professional experience with C# and Unity engineering.
  • Hands-on experience with ECS/DOTS (Entities, Burst, Jobs) or deep data-oriented engine architecture.
  • Strong understanding of animation runtimes (state machines, blend trees, layers, root motion, compression).
  • Practical experience with GPU skinning and deformation using shaders and buffers (compute/vertex).
  • Shader development using HLSL and node-based tools (Shader Graph, Amplify).
  • Solid understanding of character rigs, FBX pipelines with Maya/Blender.
  • Experience creating Unity Editor tooling (post-processors, validators, custom inspectors).
  • Experience profiling and optimizing graphics on mobile (Adreno, Mali).
  • Familiarity with GLES and Vulkan.
  • Fluent English with strong communication skills.

Responsibilities

  • Develop, maintain, and optimize animation runtime systems in Unity (state machines, blend trees, layers, root motion).
  • Design data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation technologies (GPU skinning, deformation, compute shaders).
  • Build Unity Editor tools, validators, asset processors, and production utilities.
  • Support rigging, skinning, and FBX workflows between DCC tools and Unity.
  • Profile and optimize animation systems on mobile hardware, focusing on Adreno and Mali.
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, Rendering Engineers.
  • Lead technical investigations from prototypes to production-ready features.
  • Establish documentation, reusable workflows, and technical standards.
  • Balance quality, performance, complexity, and usability in architecture decisions.
  • Review and improve existing animation systems while aligning creative workflow with engineering.

Skills

C#
Unity
ECS/DOTS
GPU skinning
Shaders
FBX workflows
Editor tooling
Mobile optimization
GLES/Vulkan
English communication
DOTS frameworks
Netcode for Entities
Procedural animation
Facial animation

Tools

Maya
Blender

Job description

Jobgether SRL, listing on behalf of a partner, seeks a Senior Animation Engineer based in Italy for a major Unity3D game project. You will own animation runtime systems and drive R&D from prototyping to production-ready features, collaborating with Animators, Technical Artists, Gameplay and Rendering Engineers.

The role focuses on ECS/DOTS, GPU skinning, shaders, deformation, and performance optimization, with opportunities to influence workflows, tooling, architecture, and technical standards

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