Senior Unity Animation Engineer — Remote & R&D

Lever, Inc.

Italia

Remoto

EUR 90.000 - 120.000

Tempo pieno

29 ore fa
Candidati tra i primi
Generatore di candidature

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Vantaggi offerti da questo lavoro

Fully remote work
Flexible contract options
Competitive compensation
Annual team events

Descrizione del lavoro

Lever, Inc. via a partner company seeks a Senior Animation Engineer based in Italy to own the animation runtime technology within a major Unity project.

You will bridge animation, technical art, and engineering to translate creative requirements into scalable solutions. You will lead R&D from prototyping to production, influence animation workflows and standards, and collaborate with Animators, Technical Artists, gameplay engineers, and rendering engineers, while optimizing for mobile GPUs and

Competenze

  • Strong professional experience with C# and Unity engineering.
  • Hands-on experience with ECS/DOTS, including Entities, Burst, Jobs, and baking, or deep equivalent experience with data-oriented engine architecture.
  • Strong understanding of animation runtimes, including state machines, blend trees, layers, masks, root motion, animation events, and compression.

Mansioni

  • Develop, maintain, and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, animation events, and compression.
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation technologies, including GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.

Conoscenze

C#
Unity
ECS/DOTS
GPU skinning
Shader development
Profiling & optimization

Strumenti

Unity Editor tooling
Maya/Blender workflows

Descrizione del lavoro

Lever, Inc. via a partner company seeks a Senior Animation Engineer based in Italy to own the animation runtime technology within a major Unity project.

You will bridge animation, technical art, and engineering to translate creative requirements into scalable solutions. You will lead R&D from prototyping to production, influence animation workflows and standards, and collaborate with Animators, Technical Artists, gameplay engineers, and rendering engineers, while optimizing for mobile GPUs and

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