Remote Asset Designer: Platform Games

Jobgether

Italy

Remote

EUR 22,000 - 39,000

Full time

2 days ago
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Benefits offered by this job

Remote working
Project-based engagement
Three-month contract
Milestone-driven timelines

Job summary

Jobgether seeks an Asset Designer: Platform Games based in Italy to craft platform-ready visual assets for web and streaming platforms. You will convert artwork into polished assets, maintain brand consistency, and collaborate with production, publishing, and engineering teams in a remote, project-based setting.

You should have a strong 2D/3D design portfolio, proficiency in Photoshop, Illustrator, Blender, and Unity pipelines, and be comfortable coordinating with licensors and stakeholders to

Qualifications

  • Minimum 3 years in 2D/3D game asset design or web/HTML5 production.
  • Strong portfolio with key art, store capsules, and platform-ready assets.
  • Experience delivering assets for platforms like MSN, Reddit, YouTube Playables, Netflix Games.

Responsibilities

  • Produce platform-compliant asset packages (capsule art, banners, icons, splash screens).
  • Adapt key art for distribution platforms with multiple aspect ratios and resolutions.
  • Prepare production-ready layered files in Photoshop/Illustrator with clean alpha channels.
  • Create and optimize 2D/3D assets and Blender models for WebGL/HTML5 integration.
  • Design and maintain in-game UI components and promotional graphics.
  • Coordinate with cross-functional teams to meet milestones and publishing schedules.

Skills

3+ years experience
2D/3D asset design
UI/UX fundamentals
Distributed teamwork
Remote collaboration
Asset adaptation
Platform assets
Project coordination
Creative direction
Brand consistency

Tools

Photoshop
Illustrator
Blender
Unity

Job description

Jobgether seeks an Asset Designer: Platform Games based in Italy to craft platform-ready visual assets for web and streaming platforms. You will convert artwork into polished assets, maintain brand consistency, and collaborate with production, publishing, and engineering teams in a remote, project-based setting.

You should have a strong 2D/3D design portfolio, proficiency in Photoshop, Illustrator, Blender, and Unity pipelines, and be comfortable coordinating with licensors and stakeholders to

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