Game Designer (f/m/d)

Workplays

Veneto

Ibrido

EUR 38.000 - 65.000

Tempo pieno

8 giorni fa

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Descrizione del lavoro

Ten Square Games is seeking a hands-on Game Designer to own individual features from concept through design, implementation and iteration. You will work with existing systems, identify improvement opportunities and deliver high-quality gameplay experiences.

You will collaborate with developers, artists, UX designers, analysts and other team members to align on implementation details, communicate progress, and iteratively refine features based on data and player feedback.

Competenze

  • Hands-on game designer experience, preferably mobile F2P or live-service

Mansioni

  • Own features from concept to iteration and implementation.
  • Analyze competitor games and opportunities for improvement in Rortos titles.
  • Define hypotheses and KPIs to evaluate feature success.
  • Collaborate with developers, artists, UX designers, analysts and others.
  • Create prototypes, test solutions and iterate based on data and feedback.

Conoscenze

Game design
KPIs
Data-driven decisions
Collaboration
Prototyping

Strumenti

Spreadsheets
Design docs

Descrizione del lavoro

About us:

Hi, we are Ten Square Games. We create mobile games focused on immersive experiences, engaging gameplay and continuous improvement. With global hits such as Fishing Clash, 77 million registered players in 2025 and 300+ people on board, we keep growing and learning.

We are looking for a Game Designer (f/m/d) to help make Rortos games more engaging, rewarding and fun for players.

What is this job all about?:

As a hands-on Game Designer you will take ownership of individual features from initial ideas and research through design, implementation and iteration. You will work with existing game systems, identify opportunities for improvement and turn ideas into practical solutions that make the game more enjoyable for players. You should be able to work independently on well-defined areas, communicate ideas clearly and take responsibility for delivering high-quality gameplay experiences.

What will you be doing?:
  • Designing and improving gameplay features, taking them from concept through implementation and iteration
  • Analysing competitor games and features to identify opportunities and propose improvements for Rortos games
  • Defining hypotheses and measurable KPIs to evaluate the success of designed features
  • Collaborating with developers, artists, UX designers, analysts and other team members to align implementation details and deliver features
  • Creating prototypes, testing solutions and iterating on features based on data, player feedback and product goals
  • Balancing gameplay mechanics, progression, rewards and economy elements
  • Regularly playing and testing the games to evaluate feature quality, usability and overall player experience
  • Preparing clear and actionable design documentation (feature specifications, tickets, spreadsheets and configuration details)
  • Communicating task progress, sharing findings and presenting conclusions from analyses and feature evaluations
  • Following established development processes and contributing to effective collaboration within the team
What are we looking for?:
  • Practical experience as a Game Designer, ideally in mobile F2P or live-service games
  • Good understanding of gameplay mechanics, progression systems, player motivation and engagement loops
  • Ability to independently design and deliver gameplay features within an established game and product direction
  • Understanding of game economy and balancing principles, including rewards, progression and difficulty
  • Ability to use data, player feedback and competitor analysis to make informed design decisions
  • Familiarity with game design KPIs and the ability to define measurable goals for features
  • Experience preparing clear design specifications and working with documentation tools and spreadsheets
  • Good communication and collaboration skills
  • A proactive, problem-solving mindset and willingness to learn, experiment and improve existing solutions
Amaze us with:
  • Experience working on a live mobile F2P game
  • Familiarity with mobile game KPIs such as retention, engagement, conversion and monetization
  • Experience balancing in-game economies, rewards or progression systems
  • Experience creating prototypes, working with game configurations or using basic scripting tools
  • Knowledge of tools such as spreadsheets, version control systems or game engines
  • Interest in aviation, flight simulation or simulation-based games
Location:

Position listed as Remote / Verona. The application form also asks whether you can work from the company's office in Wroclaw a minimum of 3 days a week.

Privacy / Data controller:

The controller of your personal data is Ten Square Games S.A. with its registered office in Wrocław, at Traugutta 45 (50-416). For privacy information and your rights contact dpo@tensquaregames.com and see the Privacy Policy: https://regulations.tensquaregames.com/wp-content/uploads/2025/06/003_Rekrutacja_TSG_ENG_2025.pdf

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