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The Ai Training Company is seeking experienced Godot game developers to contribute to a remote AI project focused on real-world game development workflows using Godot.
You will design gameplay systems, build scenes, integrate assets, debug issues, review code, and document decisions clearly while collaborating with a distributed team across time zones. This role welcomes developers experienced in Godot, GDScript, C#, and C++, with emphasis on readable code and scalable architectures.
We are seeking experienced Godot Game Developers, Gameplay Programmers, Technical Game Designers, and Interactive Systems Developers to contribute to a remote AI project focused on building, reviewing, and improving real-world game development workflows using the Godot engine.
You will design gameplay systems, create interactive scenes, integrate assets, debug technical issues, review code, and document your development decisions clearly.
Relevant backgrounds include Godot Developers, Godot Game Developers, Gameplay Developers, Gameplay Programmers, and Game Engineers.
We also welcome GDScript Developers, C# Game Developers, Technical Game Designers, Systems Designers, and Interactive Software Developers.
Studio backgrounds may include Gameplay Engineers, Game Programmers, Technical Designers, Systems Programmers, and Game Tools Developers.
Technical design backgrounds may include Technical Game Designers, Gameplay Systems Designers, Level Scripting Specialists, and Technical Level Designers.
Additional relevant backgrounds include Unity Developers, Unreal Engine Developers, Simulation Developers, and experienced game developers transitioning into Godot.
This opportunity is ideal for game developers who can open a Godot project, understand how its scenes and systems interact, build or improve meaningful gameplay features, diagnose subtle technical issues, and clearly explain how the implementation should work. We are a referral partner of the client.