Godot Game Developer, Part-Time AI Game Development - Remote (India)

OpenTrain AI

India

Remote

INR 2,604,000 - 7,812,000

Full time

10 hours ago
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Job summary

OpenTrain AI is seeking a game developer to create interactive features and assets for AI training using Godot. The role is remote with a flexible schedule and paid per task.

You'll implement gameplay behavior, assemble scenes, script connections, document work, review code, and participate in playtesting to improve playability and UX.

Candidates should have Godot expertise, strong English, and a portfolio of game work from AAA or indie teams, with proficiency in C++, C#, or GDScript.

Qualifications

  • Publicly visible game work (portfolio, itch.io, Steam, GitHub, or game jam submissions).
  • Strong command of Godot editor features, scene workflows and debugging tools.

Responsibilities

  • Develop gameplay behavior and features in Godot.
  • Assemble scenes, use visual scripting, and connect assets.
  • Document development processes, review code and assess components in writing.
  • Investigate technical problems and apply playtesting to improve performance and playability.

Skills

Godot
GDScript
C++
C#
English proficiency

Tools

Godot Editor
Visual scripting

Job description

$20–$60 hourly equivalent; each accepted task is paid

Fully flexible schedule

Create interactive game features, levels and assets that support AI training on a flexible schedule.

AI companies need game developers to build interactive software for AI training. Using Godot, you will develop game behavior and features, assemble scenes and connect assets with visual scripting. You will document development processes, review code, assess delivered components in writing, investigate technical problems and use playtesting to improve performance, user experience and playability. This is that work, done remotely around your schedule.

What you'll do
  • Develop gameplay behavior and features in Godot
  • Assemble scenes, use visual scripting, and connect game assets
  • Document development processes, review code and assess delivered components in writing
  • Investigate technical problems and apply playtesting to improve performance, user experience and playability
Why this is worth your time
  • Compensation equals $20–$60 per hour; payment follows accepted tasks
  • Use your game-development ability across mechanics, systems, scenes and assets
  • Strengthen playability, performance and user experience through troubleshooting and playtesting
  • Fully remote and flexible, no fixed shifts, no commute
Who this is for
  • Professional fluency in English
  • Game-development experience from AAA or indie teams, personal or hobby projects, game jams, or shipped titles
  • We look for publicly visible game work, whether a portfolio or a published project: personal site; itch.io project; Steam release; GitHub repository; or game-jam submission.
  • Strong command of Godot editor features, scene workflows and debugging tools, or equivalent depth in another major game engine
  • Able to work in C++, C#, GDScript or Blueprints to debug and improve gameplay logic
  • No AI experience needed. Experience with AI or large language model evaluation is helpful, not required.
Pay and details
  • Independent-contractor compensation is equivalent to $20–$60 hourly; accepted tasks determine payment
  • Part-time, flexible schedule; fully remote, India
About OpenTrain AI

OpenTrain AI connects experienced professionals with paid, part-time AI training work: shaping and improving the AI systems that companies are building right now.

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