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OpenTrain AI is seeking a game developer to create interactive features and assets for AI training using Godot. The role is remote with a flexible schedule and paid per task.
You'll implement gameplay behavior, assemble scenes, script connections, document work, review code, and participate in playtesting to improve playability and UX.
Candidates should have Godot expertise, strong English, and a portfolio of game work from AAA or indie teams, with proficiency in C++, C#, or GDScript.
$20–$60 hourly equivalent; each accepted task is paid
Fully flexible schedule
Create interactive game features, levels and assets that support AI training on a flexible schedule.
AI companies need game developers to build interactive software for AI training. Using Godot, you will develop game behavior and features, assemble scenes and connect assets with visual scripting. You will document development processes, review code, assess delivered components in writing, investigate technical problems and use playtesting to improve performance, user experience and playability. This is that work, done remotely around your schedule.
OpenTrain AI connects experienced professionals with paid, part-time AI training work: shaping and improving the AI systems that companies are building right now.