Creature FX TD (Freelancer)

framestore

Mumbai

On-site

INR 600,000 - 1,100,000

Full time

6 days ago
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Job summary

Framestore in Mumbai is seeking a Creature FX Artist to create dynamic simulations for characters and creatures, including clothing, hair, muscle and skin. You will build simulation rigs in Maya and collaborate with modelling, rigging, animation, lighting and grooming teams.

You will contribute to tool development, meet schedules, present work for review, and adapt to new software and technologies. The ideal candidate has experience on high-end VFX projects and strong scripting skills, with a

Qualifications

  • Experience on high-end VFX projects in a global studio.
  • Strong scripting or programming ability.
  • Modelling and rigging proficiency in Maya.
  • Understanding of Maya constraints and deformers.
  • Experience on Unix/Linux environments.

Responsibilities

  • Create simulation rigs for characters and creatures using Maya nCloth and nHair and other tools.
  • Execute shots using simulation rigs and deliver assets to Lighting.
  • Liaise with Modeling, Rigging, Animation, Lighting and Groom teams.
  • Contribute to development of departmental tools and techniques.
  • Meet schedules and deadlines while maintaining high standards.
  • Present work for review to leads and clients, and follow notes.
  • Communicate with production about schedules and deadlines.
  • Stay up-to-date with new tools and technologies.
  • Work as part of a team or independently to complete shots.

Skills

VFX experience
Scripting
Modelling
Rigging
Maya constraints & deformers
Unix/Linux
Anatomy knowledge
Creature simulation

Tools

Maya
nCloth
nHair

Job description

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

Creature FX artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

Desirable Skills:

  • Relevant working experience in high end VFX projects in a global studio

  • Programming or scripting experience.

  • Modelling and rigging skills and experience.

  • A good understanding of Maya constraints and deformers.

  • Experience of working under a Unix/Linux systems environment.

  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.

  • Good understanding of anatomy, human and animal.

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