Creature Technical Director

WorkinGames

Mumbai

On-site

INR 900,000 - 1,500,000

Full time

14 days+

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Job summary

Double Negative is seeking Creature TDs to contribute to the development of animation and simulation rigs for creatures, digital doubles, vehicles and props, and the subsequent simulations. You will craft technical and creative solutions to develop high quality rigs and simulations according to production needs, collaborating closely with teams to meet tight deadlines and deliver cine-true results.

Must have deep knowledge of creature specialization, extensive Maya rigging/enveloping, Houdini

Qualifications

  • Thorough knowledge of a creature specialization and broad understanding of other areas, including rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations.
  • Hands-on experience in Houdini and strong visual/artistic skills.
  • Familiarity with pipeline issues in creature-heavy post production environments.

Responsibilities

  • Develop high-quality rigs and simulations for creatures, digital doubles, vehicles and props.
  • Provide technical and creative solutions aligned with production needs and schedules.
  • Collaborate with cross-functional teams to integrate creature work into the pipeline.

Skills

Maya rigging
Maya enveloping
Cloth simulation
Hair/fur simulation
Flesh simulation
Rigid body destruction
Crowd simulations
Houdini

Tools

Maya
Houdini

Job description

Creature TDs at Double Negative are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props and the subsequent simulations.

You will find technical and creative solutions to develop high quality rigs and simulations according to the needs of the production.

Must Have

Minimum of 5 years' experience on feature films / Feature Animation Thorough knowledge of an area of creature specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations Full working knowledge of Maya and hands on experience in Houdini. Be comfortable with the more technical aspects of creature work where appropriate Have strong visual and artistic skills Familiarity with pipeline issues and a typical creature heavy post production environment

Nice to Have

Programming or scripting skills (e.g. Python, Mel), depending on the area of specialisation An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialisation Houdini Creature FX set-ups and simulation A good General TD background Strong understanding of Linux/Unix based operating systems

About You
  • Organised, pro-active and a self-starter
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meet production deadlines
  • A positive, can-do attitude
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