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Double Negative is seeking Creature TDs to contribute to the development of animation and simulation rigs for creatures, digital doubles, vehicles and props, and the subsequent simulations. You will craft technical and creative solutions to develop high quality rigs and simulations according to production needs, collaborating closely with teams to meet tight deadlines and deliver cine-true results.
Must have deep knowledge of creature specialization, extensive Maya rigging/enveloping, Houdini
Creature TDs at Double Negative are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props and the subsequent simulations.
You will find technical and creative solutions to develop high quality rigs and simulations according to the needs of the production.
Minimum of 5 years' experience on feature films / Feature Animation Thorough knowledge of an area of creature specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations Full working knowledge of Maya and hands on experience in Houdini. Be comfortable with the more technical aspects of creature work where appropriate Have strong visual and artistic skills Familiarity with pipeline issues and a typical creature heavy post production environment
Programming or scripting skills (e.g. Python, Mel), depending on the area of specialisation An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialisation Houdini Creature FX set-ups and simulation A good General TD background Strong understanding of Linux/Unix based operating systems