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Framestore is seeking Creature FX Artists to deliver a wide range of dynamic simulations for character work, including clothing, hair, muscle and skin, plus post-simulation sculpting and finaling. You will build simulation rigs in Maya using nCloth and nHair, integrate third‑party and proprietary tools, and hand off finished assets to Lighting.
You will collaborate with Modeling, Rigging, Animation, Lighting and Groom, develop new tools, meet tight schedules, and present work for review while
Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Creature FX artists will be expected to carry out the following responsibilities: