Senior FX Artist

One Of Us

Bengaluru

On-site

INR 3,000,000 - 5,000,000

Full time

14 days+

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Job summary

One Of Us in Bengaluru is seeking a Senior Houdini FX Artist to develop complex FX setups, simulations, and look development. You will mentor junior artists, collaborate with lighting, comp, and layout, and ensure scalable, pipeline-friendly workflows.

Expert in Houdini pyro, destruction, particles, Vellum, and USD workflows, with scripting in VEX or Python; experience with Maya, Nuke, and Arnold is required. Strong communication and problem-solving skills are essential.

Qualifications

  • High-complexity FX experience across shots and sequences.
  • Strong understanding of FX-driven workflows in creature/environment scenes.
  • Proficient in rendering prep for lighting and comp.
  • Experience with USD FX publishing or referencing.

Responsibilities

  • Hero FX work delivering high-complexity setups across shots and sequences.
  • Define FX look and iterate based on feedback.
  • Collaborate with lighting, comp, layout, and CFX to align FX with shot needs.
  • Ensure setups are efficient, scalable, and pipeline-friendly.

Skills

Houdini
Pyro
Destruction
Particles
Vellum
Proceduralism
Python scripting
Maya
Nuke

Tools

Maya
Nuke
Arnold
Mari
ZBrush
USD workflows

Job description

The Senior Houdini FX Artist is responsible for developing complex FX setups and simulations while supporting the FX team with technical troubleshooting, mentoring, and look development.

Duties:
  • Hero FX Work: Deliver high-complexity FX setups across shots and sequences.
  • Lookdev: Ability to understand the brief and define FX visual style and iterate quickly based on feedback.
  • Collaboration: Liaise with lighting, comp, layout, and CFX to align FX with shot needs.
  • Technical Oversight: Ensure setups are efficient, consistent, scalable, and pipeline-friendly. Deliver visually impactful and technically sound FX at scale.
  • Quality: Set the standard for quality and problem-solving in the FX team.
  • Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency.
  • Scene Hygiene: Maintain clean networks, version control, and caching standards.
  • Communication: Keep the team updated on progress and flag blockers early.
  • Feedback: Be open to feedback and work iteratively to reach final quality.
  • Problem-Solving: Strong technical ability to debug scene/cache issues such as simulation behaviour, collision or attributes.
  • Workflow Contribution: Share techniques and suggest pipeline or tool improvements.
Skills, attributes and experience:
  • Expert in Houdini pyro, destruction, particles, Vellum, and other solvers.
  • Strong technical skill in simulation control, caching, and proceduralism.
  • Proficient in rendering and preparing FX for lighting and comp.
  • Experience with USD FX publishing or referencing.
  • VEX scripting or Python for custom tools and setups.
  • Understanding of FX-driven workflows in creature or environment scenes.
  • Proficient in Maya, ZBrush, Mari, Substance Painter, and Arnold or equivalent.
  • Solid understanding of modeling, UVs, texturing, and shading.
  • Working knowledge of rendering, lighting, and asset publishing.
  • Familiarity with USD workflows.
  • Maya, Houdini, Nuke experience is a must.
  • Basic scripting or tool awareness.
  • Excellent communicator, sharing information clearly and actively listening.
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