Senior CFX Artist

One Of Us

Bengaluru

Hybrid

INR 800.000 - 1.200.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

25 days holiday
2 paid volunteering days
Company pension and life insurance
Medicash healthcare cover
Wrap parties and social events

Zusammenfassung

One Of Us in Bengaluru is seeking a skilled CFX artist to create photorealistic effects for various projects. You'll work with Houdini to produce dynamic simulations and effects, collaborating with a talented team.

The ideal candidate has a strong background in Houdini, Python, and VEX, alongside excellent problem-solving and collaboration skills. Enjoy hybrid working, 25 days of holiday, and additional perks like health cover and company events.

Qualifikationen

  • Previous experience in a similar role is essential.
  • Thorough knowledge of Houdini required.
  • Good eye for detail is necessary.
  • Problem solving skills are crucial.
  • Strong work ethic and team collaboration in a deadline-oriented environment.

Aufgaben

  • Produce a wide variety of effects in Houdini.
  • Run muscle and skin simulations effectively.
  • Explore creative briefs with artistic and technical skills.
  • Contribute to discussions on CFX pipeline and tools.

Kenntnisse

Houdini
Python
VEX
Vellum
Hair simulation
Problem solving
Team collaboration

Jobbeschreibung

At One of Us, CFX artists are responsible for creating a broad range of effects that work well with photorealistic characters/creatures. You have an excellent eye for detail and can work across a variety of projects from major motion pictures to episodic work. You create effects that look believable and are consistent with the overall look and feel of every individual project. You are comfortable building scalable, team-friendly CFX set‑ups and thrive when working as a part of a team. Knowledge of Houdini is a must.

Responsibilities
  • Producing a wide variety of effects in Houdini, including but not limited to: muscles/skin, cloth, hair and fur
  • A good understanding of setting up and running muscle and skin simulations in Houdini
  • Exploring different approaches to interpret complex creative briefs and have a balance of artistic and technical skills
  • Experience working with Vellum to develop your cloth and hair simulation skills
  • Working with sculpt tools to include additional detail and clean-up to finalise simulation work
  • Contributing to discussions around Houdini CFX pipeline and tools
  • An understanding of Python and VEX
  • Grooming knowledge is a bonus, but not essential
What we are looking for
  • Previous experience in a similar role
  • A thorough knowledge of Houdini
  • Previous experience on CG creature projects
  • An understanding of Python and VEX
  • Grooming knowledge is a bonus but not essential
  • Prior experience using Houdini to create creatures in commercials potentially a bonus
  • Previous use of Vellum in production a bonus
  • Good problem solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills and the ability to liaise across departments
  • Experience with dynamic hair simulation, or other forms of dynamics
In return we offer
  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cover
  • A calendar full of wrap parties and other social events
Hours and location

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.

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Access to the latest simulation tools
Challenging projects with international scope
Collaborative culture