Senior Unreal Technical Animator - Remote

Jobgether

Ireland

Remote

EUR 70,000 - 100,000

Full time

2 days ago
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Benefits offered by this job

Fully remote
Project-based engagement
Long-term collaboration
Professional growth

Job summary

Jobgether, on behalf of a partner company, seeks a Senior Technical Animator in Ireland for an unannounced game project. You will develop rigs, animation pipelines, and runtime systems in Unreal Engine 5, working with animators, technical artists, and programmers to deliver high‑quality real‑time characters.

This fully remote, project-based role offers technical ownership, cross‑disciplinary collaboration across distributed teams, and opportunities to influence tooling, workflows, and production

Qualifications

  • At least 6 years of professional experience in game animation or technical animation.
  • Proven experience contributing to commercially released game productions.
  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
  • Excellent technical skills in character rigging, skinning, and deformation.
  • Strong understanding of animation principles, character mechanics, and real-time animation workflows.
  • Professional proficiency with Maya and Blender, including their integration with Unreal Engine.
  • Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
  • Understanding of Behavior Trees, State Trees, and how they interact with character animation systems.
  • Experience developing and maintaining digital content creation tool-to-engine animation pipelines.
  • Ability to diagnose and resolve complex animation integration, rigging, and performance issues.
  • Strong understanding of technical constraints, real-time optimization, and scalable production workflows.
  • Ability to work independently while collaborating effectively with animators, technical artists, and programmers.
  • Excellent communication skills and fluency in English.
  • Experience with Unreal Engine Control Rig, procedural animation systems, IK Rig, IK Retargeter, Full Body IK, or runtime animation solutions is an advantage.
  • Additional skills in Python, MEL, or mGear for rigging and pipeline automation, as well as experience creating custom animation tools and editor utilities, are desirable.
  • Familiarity with high-fidelity character systems, complex deformation, physics-driven animation, runtime rigging, and optimization for demanding real-time applications is beneficial.
  • Previous experience working in an international co-development environment is a plus.

Responsibilities

  • Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Develop robust rigging, skinning, and deformation solutions that support high-quality character performances in real-time environments.
  • Ensure character rigs are efficient, scalable, and compatible with production requirements.
  • Collaborate with animators to troubleshoot deformation issues and improve character animation workflows.
  • Implement and maintain animation systems directly in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
  • Support animation logic and integration involving Behavior Trees and State Trees, working closely with gameplay programmers to deliver reliable in-game character behavior.
  • Diagnose and resolve animation-related issues across engine systems, ensuring smooth integration and consistent performance.
  • Optimize animation systems to meet real-time performance requirements and technical constraints.
  • Develop and improve pipelines connecting Maya, Blender, and Unreal Engine, covering animation export, import, retargeting, and character integration.
  • Build reusable tools, automation solutions, and workflows that improve animator productivity and streamline production.
  • Identify pipeline bottlenecks and implement scalable technical improvements.
  • Maintain clear technical documentation and share knowledge across distributed teams.
  • Collaborate with animation, technical art, and engineering teams to translate creative requirements into practical, production-ready solutions.
  • Take ownership of assigned systems, proactively identify technical risks, and communicate progress and challenges clearly.
  • Contribute to established technical standards and integrate effectively into existing production pipelines.

Skills

Unreal Engine 5
Character Rigging
Real-time Animation
Maya
Blender
Animation Blueprints
State Machines
Motion Matching
Python
Editor Tools
IK Rig
Runtime Animation

Tools

Maya
Blender

Job description

Jobgether, on behalf of a partner company, seeks a Senior Technical Animator in Ireland for an unannounced game project. You will develop rigs, animation pipelines, and runtime systems in Unreal Engine 5, working with animators, technical artists, and programmers to deliver high‑quality real‑time characters.

This fully remote, project-based role offers technical ownership, cross‑disciplinary collaboration across distributed teams, and opportunities to influence tooling, workflows, and production

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