Remote Senior Houdini Technical Artist - Procedural Game Art

Jobgether

Ireland

Remote

EUR 65,000 - 90,000

Full time

2 days ago
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Benefits offered by this job

Remote-friendly environment
Competitive compensation
Flexible contract options
Professional growth

Job summary

Jobgether is seeking a Senior Technical Artist (Houdini | Procedural Game Art) for a remote role based in Ireland. You will design and build scalable Houdini-driven tools, generators, and workflows to empower artists across environment art, geometry processing, and world-building.

You will develop reusable HDAs, automate tasks with VEX and Python, and ensure assets integrate smoothly into Unity3D/Unreal Engine pipelines while upholding quality and performance standards.

Qualifications

  • At least five years of professional experience in technical art, procedural game art, or a related discipline.
  • Advanced Houdini skills with a portfolio demonstrating production-ready procedural systems and tools.
  • Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
  • Proficiency in VEX and Python scripting for Houdini.
  • Experience developing reusable HDAs and artist-facing procedural tools.
  • Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
  • Fluency in English.

Responsibilities

  • Procedural Art and Houdini Development: Design and develop procedural tools, generators, and systems in Houdini to support environment art, asset creation, geometry processing, modular content, and world-building.
  • Houdini Digital Assets: Create reusable HDAs that provide artists with intuitive controls, enable creative iteration, and maintain visual consistency.
  • Procedural Workflow Design: Build scalable systems that support controlled variation, efficient asset generation, and high-quality results.
  • Pipeline Integration: Integrate Houdini-generated content into real-time game development workflows (Unity3D/Unreal Engine).
  • Asset Validation and Optimization: Develop export, validation, and optimization processes to meet production requirements.
  • Tools and Automation: Create artist-friendly tools with clear parameters and predictable outputs using VEX, Python.
  • Prototyping and Production Readiness: Turn prototypes into stable production tools.
  • Troubleshooting and Continuous Improvement: Diagnose issues and optimize pipelines.
  • Cross-Functional Collaboration: Work with Environment/Character Artists and Engineers.
  • Technical Guidance and Ownership: Support artists and own procedural systems.
  • Documentation and Best Practices: Maintain templates and documentation.

Skills

Houdini
Python scripting
VEX scripting
HDAs
Real-time engines
Procedural art

Tools

Unity3D
Unreal Engine

Job description

Jobgether is seeking a Senior Technical Artist (Houdini | Procedural Game Art) for a remote role based in Ireland. You will design and build scalable Houdini-driven tools, generators, and workflows to empower artists across environment art, geometry processing, and world-building.

You will develop reusable HDAs, automate tasks with VEX and Python, and ensure assets integrate smoothly into Unity3D/Unreal Engine pipelines while upholding quality and performance standards.

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