Remote Lead Technical Artist — Real-Time Graphics

Jobgether

Ireland

Remote

EUR 90,000 - 125,000

Full time

3 days ago
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Benefits offered by this job

Creative ownership
Technical leadership
Cross-functional collaboration
Remote flexibility
Competitive compensation
Flexible contracts
Professional development
Studio culture

Job summary

Jobgether is assisting with a remote Lead Technical Artist role in Ireland, directing technical art across rendering, tools, and pipelines. You will mentor artists, optimize performance, and ensure production readiness for high-visual quality games.

The ideal candidate has 7+ years in technical art, leadership experience, and strong Unity/Unreal proficiency, with excellent English communication and a passion for cross-disciplinary collaboration.

Qualifications

  • 7+ years in technical art or closely related game development discipline.
  • Experience as Lead Technical Artist or Senior Technical Artist with leadership responsibilities.
  • Experience contributing to commercially released games.
  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.
  • Experience developing technical art tools, automation systems, and scalable production workflows.
  • Understanding of real-time asset pipelines and platform-specific performance constraints.
  • Strong debugging, profiling, and technical problem-solving skills.
  • Experience mentoring technical artists and collaborating with multidisciplinary teams.
  • Ability to translate creative requirements into robust, maintainable technical solutions.
  • Excellent communication skills and fluency in English.

Responsibilities

  • Lead and oversee technical art development across rendering, shaders, tools, optimization, and production workflows.
  • Collaborate with Art Directors, Technical Directors, engineers and production teams to translate creative ambitions into practical technical requirements.
  • Develop and improve real-time materials and rendering workflows, identify bottlenecks and maintain visual quality.
  • Optimize geometry, materials, textures, lighting, and asset pipelines across target platforms.
  • Design and develop artist-friendly tools, automation systems, and validators to improve efficiency.
  • Improve asset creation, import, setup, and in-engine implementation processes with engineers.
  • Prototype new technical approaches and transition successful ones to production use.
  • Maintain clear technical documentation and share knowledge across projects.
  • Coordinate across distributed teams and external partners to align goals.
  • Support estimation, prioritization, and planning for technical art initiatives.

Skills

Real-time rendering
Shaders
Leadership
Problem solving
English fluency
Scripting
Tool development
Performance optimization
Mentoring

Tools

Unity
Unreal Engine
Python
C#
HLSL

Job description

Jobgether is assisting with a remote Lead Technical Artist role in Ireland, directing technical art across rendering, tools, and pipelines. You will mentor artists, optimize performance, and ensure production readiness for high-visual quality games.

The ideal candidate has 7+ years in technical art, leadership experience, and strong Unity/Unreal proficiency, with excellent English communication and a passion for cross-disciplinary collaboration.

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