Senior 3D Character Artist — Stylized Unity Pro (Remote)

Jobgether

Ireland

À distance

EUR 60 000 - 95 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Fully remote
Competitive compensation
Flexible contracts
Long-term collaboration

Résumé du poste

Jobgether is seeking a Senior 3D Character Artist for stylized game assets, fully remote from Ireland. You will transform 2D concepts into production-ready 3D characters, ensuring silhouettes, textures, and materials align with Unity3D pipelines.

You will collaborate with concept artists, animators, rigging, and tech artists to deliver visually distinctive characters with optimized real-time performance for diverse game projects. English fluency is required for international teamwork.

Qualifications

  • At least 5 years of professional experience as a 3D Character Artist in game development.
  • An exceptional portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.
  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.
  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.
  • Experience preparing optimized character assets for real-time game engines.
  • Understanding of character deformation, rigging requirements, and animation-friendly topology.
  • Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.
  • Strong communication skills, attention to detail, and independent problem-solving abilities.
  • Fluency in English.

Responsabilités

  • Create high-quality stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities.
  • Model, sculpt, UV map, texture, and refine characters throughout the production pipeline, from early blockout to final delivery.
  • Translate 2D concepts into compelling 3D assets while preserving the original artistic intent, character identity, and visual storytelling.
  • Develop stylized materials, textures, and surface details that enhance character appeal and maintain a cohesive visual style.
  • Maintain visual consistency across character collections while allowing for individuality and creative variation.
  • Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D.
  • Manage polygon budgets, UV layouts, texture atlases, levels of detail (LODs), and material constraints to meet performance targets.
  • Collaborate with rigging and animation teams to ensure appropriate topology, reliable deformation, and support for expressive character performances.
  • Integrate character assets into the game engine and review their visual quality, technical implementation, and overall presentation.
  • Balance artistic ambition with gameplay readability, mobile performance considerations, and production constraints.
  • Work closely with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives.
  • Participate in artistic reviews, contribute to quality standards, and provide constructive feedback or support to other artists when needed.
  • Identify opportunities to improve character appeal, visual consistency, asset quality, and production workflows.

Connaissances

3D modeling
Sculpting
UV mapping
Texturing
Material creation
Unity3D
Maya
Blender
ZBrush
Substance 3D Painter
Topology for animation
Character art direction
English communication

Outils

Unity3D
Maya
Blender
ZBrush
Substance 3D Painter

Description du poste

Jobgether is seeking a Senior 3D Character Artist for stylized game assets, fully remote from Ireland. You will transform 2D concepts into production-ready 3D characters, ensuring silhouettes, textures, and materials align with Unity3D pipelines.

You will collaborate with concept artists, animators, rigging, and tech artists to deliver visually distinctive characters with optimized real-time performance for diverse game projects. English fluency is required for international teamwork.

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