Lead Technical Artist (Real-Time Games | Art & Engineering)

Jobgether

Ireland

Remote

EUR 90,000 - 125,000

Full time

3 days ago
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Benefits offered by this job

Creative ownership
Technical leadership
Cross-functional collaboration
Remote flexibility
Competitive compensation
Flexible contracts
Professional development
Studio culture

Job summary

Jobgether is assisting with a remote Lead Technical Artist role in Ireland, directing technical art across rendering, tools, and pipelines. You will mentor artists, optimize performance, and ensure production readiness for high-visual quality games.

The ideal candidate has 7+ years in technical art, leadership experience, and strong Unity/Unreal proficiency, with excellent English communication and a passion for cross-disciplinary collaboration.

Qualifications

  • 7+ years in technical art or closely related game development discipline.
  • Experience as Lead Technical Artist or Senior Technical Artist with leadership responsibilities.
  • Experience contributing to commercially released games.
  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.
  • Experience developing technical art tools, automation systems, and scalable production workflows.
  • Understanding of real-time asset pipelines and platform-specific performance constraints.
  • Strong debugging, profiling, and technical problem-solving skills.
  • Experience mentoring technical artists and collaborating with multidisciplinary teams.
  • Ability to translate creative requirements into robust, maintainable technical solutions.
  • Excellent communication skills and fluency in English.

Responsibilities

  • Lead and oversee technical art development across rendering, shaders, tools, optimization, and production workflows.
  • Collaborate with Art Directors, Technical Directors, engineers and production teams to translate creative ambitions into practical technical requirements.
  • Develop and improve real-time materials and rendering workflows, identify bottlenecks and maintain visual quality.
  • Optimize geometry, materials, textures, lighting, and asset pipelines across target platforms.
  • Design and develop artist-friendly tools, automation systems, and validators to improve efficiency.
  • Improve asset creation, import, setup, and in-engine implementation processes with engineers.
  • Prototype new technical approaches and transition successful ones to production use.
  • Maintain clear technical documentation and share knowledge across projects.
  • Coordinate across distributed teams and external partners to align goals.
  • Support estimation, prioritization, and planning for technical art initiatives.

Skills

Real-time rendering
Shaders
Leadership
Problem solving
English fluency
Scripting
Tool development
Performance optimization
Mentoring

Tools

Unity
Unreal Engine
Python
C#
HLSL

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Lead Technical Artist (Real-Time Games | Art & Engineering) based remotely in Ireland.

Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver exceptional visuals. You will work at the intersection of art and engineering, solving complex rendering challenges while optimizing performance across target platforms. Through hands‑on development, technical decision-making, and team mentorship, you will help turn ambitious visual concepts into reliable, production‑ready solutions. Collaborating with artists, engineers, and creative leaders across an international environment, you will drive continuous improvements throughout the production pipeline. This is an opportunity to combine technical expertise and creative leadership while making a lasting impact on game development workflows.


Accountabilities

You will lead technical art development across rendering, optimization, tools, and production pipelines, ensuring that artistic goals are supported by robust and scalable technical solutions. Your responsibilities will include:

  • Technical Art Leadership: Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows. Establish technical standards, quality benchmarks, and best practices while mentoring team members and providing constructive feedback.

  • Art and Engineering Alignment: Collaborate with Art Directors, Technical Directors, artists, engineers, and production teams to translate creative ambitions into practical technical requirements and maintainable solutions.

  • Rendering and Shader Development: Develop and improve real‑time materials, shaders, and rendering workflows. Investigate visual inconsistencies, rendering issues, and performance bottlenecks to maintain high visual quality.

  • Performance Optimization: Optimize geometry, materials, textures, lighting, visual effects, and asset pipelines. Define performance budgets and validation processes suited to target platforms, helping teams understand rendering constraints and make informed decisions.

  • Tools and Automation: Design and develop artist‑friendly tools, automation systems, validators, and procedural workflows that improve production efficiency and consistency.

  • Pipeline Development: Improve asset creation, import, setup, and in‑engine implementation processes. Partner with engineers to integrate technical art solutions into production systems and ensure they remain reliable at scale.

  • Prototyping and Implementation: Explore new technical approaches, validate their effectiveness, and take successful prototypes through to stable production use.

  • Documentation and Knowledge Sharing: Maintain clear technical documentation and encourage knowledge sharing to improve team capabilities and consistency across projects.

  • Cross‑Disciplinary Coordination: Serve as a bridge between art, engineering, and production, collaborating with distributed teams and external development partners.

  • Technical Planning: Support estimation, prioritization, and planning for technical art initiatives. Identify risks early, resolve recurring production bottlenecks, and continuously improve workflows.

Requirements

You are an experienced technical art professional who combines strong real‑time graphics expertise with hands‑on development skills and proven leadership capabilities. You can troubleshoot complex technical challenges, support multidisciplinary teams, and build scalable workflows that balance artistic quality with performance requirements. The ideal candidate will bring:

  • At least seven years of professional experience in technical art or a closely related game development discipline.

  • Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role.

  • Experience contributing to commercially released games.

  • Strong knowledge of real‑time rendering, shaders, materials, lighting, and graphics optimization.

  • Professional experience with Unity3D, Unreal Engine, or comparable real‑time engines.

  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.

  • Experience developing technical art tools, automation systems, and scalable production workflows.

  • A thorough understanding of real‑time asset pipelines and platform‑specific performance constraints.

  • Strong debugging, profiling, and technical problem‑solving skills.

  • Experience mentoring technical artists and collaborating with multidisciplinary teams.

  • The ability to translate creative requirements into robust, maintainable technical solutions.

  • Excellent communication skills and fluency in English.

Bonus Skills
  • In‑depth experience with Unity URP/HDRP or Unreal Engine rendering systems.

  • Experience optimizing graphics for mobile GPUs and other performance‑constrained platforms.

  • Knowledge of procedural content generation, Houdini, or node‑based production tools.

  • Experience developing custom rendering features, compute shaders, or GPU‑driven workflows.

  • Familiarity with character systems, visual effects pipelines, and technical animation.

  • Experience establishing technical art departments, workflows, or team‑wide standards.

  • Previous experience working in international co‑development environments.

Benefits
  • Creative and technical ownership: Take meaningful responsibility for technical art quality, tools, and production standards.

  • Technical leadership opportunities: Lead challenging initiatives and influence how game production workflows are designed and improved.

  • Cross‑functional collaboration: Work directly with experienced artists, engineers, and creative directors.

  • Remote flexibility: Join a remote‑friendly, international working environment.

  • Competitive compensation: Receive a competitive package, with specific details depending on the agreed contract.

  • Flexible contract options: Explore arrangements suited to long‑term collaboration.

  • Professional development: Grow your expertise while contributing to technically challenging game development projects.

  • Supportive studio culture: Participate in annual team retreats and collaborate within a supportive creative environment.

How Jobgether works

We use a AI‑powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top‑fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre‑contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

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