Senior VFX Artist (Stylized Games | Unity3D)

Jobgether

Ireland

Remote

EUR 65,000 - 95,000

Full time

48 hours ago
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Benefits offered by this job

Fully remote work
Flexible contract options
Long-term collaboration
Creative ownership
Experienced collaborators
Supportive studio culture

Job summary

Jobgether seeks a Senior VFX Artist (Stylized Games | Unity3D) based in Ireland. You will create expressive, real-time visual effects across combat, abilities, and environments, shaping visual quality and performance in-engine.

You will collaborate across art, design, and engineering teams, taking ownership from concept to final polish in a fully remote setup with long-term collaboration and growth opportunities.

Qualifications

  • At least 5 years as a real-time VFX Artist in game development.
  • Portfolio or VFX reel showing polished, in-game effects.
  • Experience with stylized visual effects and readable gameplay readability.
  • Proficiency in Unity3D particle systems, shaders, materials, real-time VFX workflows.

Responsibilities

  • Create high-quality, stylized real-time VFX for gameplay, combat, abilities, and environments.
  • Develop distinctive effects using shape language, color, timing, motion, and composition.
  • Ensure effects communicate gameplay clearly and remain readable and responsive.
  • Refine anticipation, impact, follow-through, and recovery for player feedback.
  • Implement effects in Unity3D or similar engines using particles, shaders, and textures.
  • Optimize particle counts, overdraw, shaders, and textures for performance.
  • Collaborate with art directors, designers, and engineers to translate direction into visuals.
  • Work with technical teams to resolve rendering challenges and create reusable assets.
  • Participate in VFX reviews and contribute to quality standards.
  • Take ownership from concept to final polish and iterate as needed.
  • Identify opportunities to improve visual quality and production efficiency.

Skills

English fluency
Creative problem-solving
Communication

Tools

Unity3D
Shaders
Particle systems
HLSL
Texture work
Flipbooks

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior VFX Artist (Stylized Games | Unity3D) based in Ireland.

As a Senior VFX Artist, you’ll create expressive, polished real-time visual effects that bring gameplay to life and make every interaction feel impactful and rewarding. You’ll work across combat, character abilities, and environmental effects, combining artistic creativity with technical precision to deliver distinctive visual experiences. You’ll play a key role in shaping visual quality, ensuring effects communicate gameplay clearly while maintaining strong artistic consistency and performance. Collaborating with art directors, game designers, technical artists, and engineers, you’ll transform creative concepts into high-quality in-engine results. This is a hands‑on senior role offering substantial artistic ownership, opportunities to influence production standards, and the chance to contribute to an international game development environment. The position is fully remote, with long‑term collaboration and opportunities to grow professionally.

Accountabilities
  • Create high-quality, stylized real-time visual effects for gameplay, combat, character abilities, and environments.

  • Develop visually distinctive effects using compelling shape language, color, timing, motion, and composition while maintaining a cohesive artistic direction.

  • Ensure effects communicate gameplay information clearly, balancing visual impact with readability and responsiveness.

  • Refine anticipation, impact, follow‑through, and recovery to deliver satisfying and intuitive player feedback.

  • Implement effects directly in Unity3D or comparable game engines using particle systems, shaders, textures, flipbooks, meshes, trails, and other real‑time techniques.

  • Optimize particle counts, overdraw, shaders, textures, and other performance‑sensitive elements to meet quality and performance requirements across target platforms.

  • Collaborate with art directors, game designers, animators, technical artists, and engineers to translate creative direction and gameplay requirements into effective visual solutions.

  • Work closely with technical teams to resolve rendering and implementation challenges and develop reusable assets, templates, and efficient production workflows.

  • Participate in VFX reviews, contribute to artistic quality standards, and provide constructive feedback to other artists when needed.

  • Take ownership of assigned effects from initial exploration and concept development through implementation, iteration, and final polish.

  • Proactively identify opportunities to improve visual quality, gameplay feedback, and production efficiency.

Requirements
  • At least 5 years of professional experience as a real‑time VFX Artist in game development.

  • Experience contributing to commercially released games.

  • An outstanding portfolio or VFX reel demonstrating polished, high‑quality in‑game effects and strong artistic judgment.

  • Proven expertise in creating stylized visual effects with appealing timing, motion, shape language, color, and composition.

  • Excellent understanding of animation principles, visual hierarchy, and gameplay readability.

  • Proficiency in Unity3D particle systems, shaders, materials, and real‑time VFX workflows, or comparable experience with another game engine.

  • Practical experience creating textures, flipbooks, mesh particles, trails, and shader‑driven effects.

  • Strong understanding of real‑time rendering, performance optimization, and the technical constraints of interactive environments.

  • Ability to independently develop visual effects from initial exploration through final in‑engine implementation.

  • Strong attention to detail, creative problem‑solving skills, and the ability to balance artistic ambition with technical requirements.

  • Excellent communication skills and fluency in English.

  • Experience with stylized mobile games, pixel‑inspired or simplified aesthetics, or expressive combat and character effects is an advantage.

  • Additional skills in Shader Graph, HLSL, custom shader development, Houdini, EmberGen, or other VFX creation tools are desirable.

  • Knowledge of mobile GPU optimization, experience mentoring artists, contributing to VFX quality benchmarks, or working in a co‑development environment is also beneficial.

Benefits
  • Fully remote work: Join an international team in a remote‑friendly working environment.

  • Competitive compensation: Compensation is described as competitive, with specific salary details not provided.

  • Flexible contract options: Opportunities to discuss arrangements suited to the role and collaboration.

  • Long‑term collaboration: Contribute to ongoing game development projects with opportunities for continued professional growth.

  • Creative ownership: Influence the artistic direction and quality of impactful real‑time visual effects.

  • Experienced collaborators: Work closely with VFX artists, technical artists, and creative directors.

  • Supportive studio culture: Participate in annual team retreats and collaborate within a team focused on artistic quality and professional development.

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