Remote Associate Gameplay Animator — Bring Character to Life

VOID Interactive Ltd

Cork

Hybrid

EUR 32,000 - 42,000

Full time

9 days ago
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Job summary

VOID Interactive Ltd in a remote-first studio is seeking an Associate Gameplay Animator to help create high-quality character animations for locomotion, traversal, combat, and other gameplay systems.

You’ll work with hand-keyed animation and motion capture data, integrate animations in-engine, and collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay.

Qualifications

  • 1+ years of professional production experience or equivalent in game development.
  • A portfolio or demo reel demonstrating character animation skills.
  • Strong understanding of realistic body mechanics, timing, weight, and character performance.
  • Proficiency with Autodesk Maya, including animation layers and the Graph Editor.
  • Ability to work in a collaborative, remote-first team and take feedback well.
  • Familiarity with integrating animations in-engine and responsive gameplay.

Responsibilities

  • Create high-quality character animations for locomotion, traversal, combat, and gameplay systems.
  • Work with hand-keyed animation and motion capture data.
  • Integrate and test animations directly in-engine.
  • Work with animation state machines, blend trees, and animation layers.
  • Collaborate with designers, riggers, programmers, and animators to balance quality with responsive gameplay.
  • Assist with motion capture shoots and data cleanup.
  • Test animations in context and respond to feedback from the team.
  • Troubleshoot animation and implementation issues under senior guidance.
  • Learn proprietary tools and animation pipelines, contributing to workflow improvements.

Skills

Animation fundamentals
Team collaboration
Communication
Adaptability
Feedback-driven

Tools

Autodesk Maya
Unreal Engine
Unity
Graph Editor

Job description

VOID Interactive Ltd in a remote-first studio is seeking an Associate Gameplay Animator to help create high-quality character animations for locomotion, traversal, combat, and other gameplay systems.

You’ll work with hand-keyed animation and motion capture data, integrate animations in-engine, and collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay.

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