Associate Lead Cinematic Animator - Lead, Mentor, Create

Larian Studios

Dublin

On-site

EUR 65,000 - 95,000

Full time

14 days+

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Benefits offered by this job

International team
Open, collaborative environment
Experienced leadership
Hobby sharing
Inclusive environment
Community feedback

Job summary

Larian Studios in Dublin is seeking an Associate Lead Cinematic Animator to help craft high-calibre cinematic sequences for our games. You will oversee a team of cinematic animators, collaborate with the Animation Director, and ensure top visual storytelling across MoCap and keyframe workflows.

The role requires on-site presence in Dublin, with strong experience in Maya, game engines and cinematic systems to push the boundaries of our storytelling and player immersion.

Qualifications

  • 5+ years working in cinematic animation.
  • 2+ years as a team lead or manager.
  • Experience in MoCap and Keyframe Animation.
  • Experience working in game engines with cinematic systems.
  • Expert in Maya and Maya toolset.
  • Solid experience with technical feature development.
  • Strong storytelling, cinematography, staging and acting.

Responsibilities

  • Partner with Leads Cinematic Animators to develop and champion the studio's style.
  • Mentor, lead and grow a team of cinematic animators in Dublin.
  • Ensure quality and visual goals of cinematic animations with actionable feedback.
  • Participate in technical research to push cinematic features and processes.
  • Collaborate with production to deliver on plans and schedules.
  • Coordinate with adjacent teams to improve pipelines.

Skills

Cinematic animation
Team leadership
MoCap
Keyframe animation
Maya
Autodesk Flow
Game engines
Cinematic systems
Visual storytelling
Cinematography
Staging
Acting
MEL/Python scripting

Tools

Maya
Autodesk Flow
MEL/Python scripting

Job description

Larian Studios in Dublin is seeking an Associate Lead Cinematic Animator to help craft high-calibre cinematic sequences for our games. You will oversee a team of cinematic animators, collaborate with the Animation Director, and ensure top visual storytelling across MoCap and keyframe workflows.

The role requires on-site presence in Dublin, with strong experience in Maya, game engines and cinematic systems to push the boundaries of our storytelling and player immersion.

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