Associate Gameplay Animator

VOID Interactive Ltd

Cork

Hybrid

EUR 32,000 - 42,000

Full time

9 days ago
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Job summary

VOID Interactive Ltd in a remote-first studio is seeking an Associate Gameplay Animator to help create high-quality character animations for locomotion, traversal, combat, and other gameplay systems.

You’ll work with hand-keyed animation and motion capture data, integrate animations in-engine, and collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay.

Qualifications

  • 1+ years of professional production experience or equivalent in game development.
  • A portfolio or demo reel demonstrating character animation skills.
  • Strong understanding of realistic body mechanics, timing, weight, and character performance.
  • Proficiency with Autodesk Maya, including animation layers and the Graph Editor.
  • Ability to work in a collaborative, remote-first team and take feedback well.
  • Familiarity with integrating animations in-engine and responsive gameplay.

Responsibilities

  • Create high-quality character animations for locomotion, traversal, combat, and gameplay systems.
  • Work with hand-keyed animation and motion capture data.
  • Integrate and test animations directly in-engine.
  • Work with animation state machines, blend trees, and animation layers.
  • Collaborate with designers, riggers, programmers, and animators to balance quality with responsive gameplay.
  • Assist with motion capture shoots and data cleanup.
  • Test animations in context and respond to feedback from the team.
  • Troubleshoot animation and implementation issues under senior guidance.
  • Learn proprietary tools and animation pipelines, contributing to workflow improvements.

Skills

Animation fundamentals
Team collaboration
Communication
Adaptability
Feedback-driven

Tools

Autodesk Maya
Unreal Engine
Unity
Graph Editor

Job description

We’re VOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms.We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.

We’re looking for an Associate Gameplay Animator to help create high-quality, responsive character animations that bring our games to life. Working alongside designers, riggers, programmers, and fellowanimators, you’ll contribute to locomotion, traversal, combat, and other gameplay systems using both hand-keyed animation and motion capture data. You’ll also have the opportunity to develop your technical skills by implementing animations directly in-engine and learning from experienced members of the team.

This is a great opportunity for an early-career animator with strong fundamentals, a keen eye for detail, and a genuine interest in creating animations that both look great and feel responsive during gameplay.

Your responsibilities will include:
  • Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systems
  • Working with both hand-keyed animation and motion capture data
  • Integrating and testing animations directly in-engine
  • Working with animation state machines, blend trees, and animation layers
  • Collaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay
  • Supporting motion capture shoots and assisting with motion capture data cleanup
  • Testing animations in context and responding to feedback from the wider development team
  • Assisting with troubleshooting animation and implementation issues under the guidance of senior team members
  • Learning and working with proprietary tools and established animation pipelines
  • Contributing to the continued improvement of animation workflows and overall gameplay quality
What you’ll bring to the team:
  • 1+ years of professional production experience, or equivalent junior, internship, or game development experience
  • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
  • A strong understanding of realistic body mechanics, weight, timing, and character performance
  • An understanding of how animation supports responsive and engaging gameplay
  • A portfolio or demo reel demonstrating your character animation skills
  • Excellent communication and collaboration skills
  • A detail-oriented approach to your work
  • A willingness to receive feedback, continue learning, and develop your technical skills
  • The ability to work effectively within a collaborative, remote-first team
Bonus points if you have:
  • Experience using Unreal Engine or Unity
  • Familiarity with MotionBuilder
  • Experience working with and cleaning up motion capture data
  • Familiarity with gameplay animation systems and in-engine implementation
  • A love of playing and creating video games

Please note: For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.

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