Associate Lead Cinematic Animator

Larian

Dublin

On-site

EUR 70,000 - 110,000

Full time

14 days+
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Job summary

Larian Studios in Ireland is seeking an Associate Lead Cinematic Animator to join its creative team and help craft high-caliber games.

You will mentor a Dublin-based team, guide cinematic sequences, and collaborate with animation leadership on style and pipelines.

The role requires in-office presence, expert Maya, motion capture and scripting skills, and a passion for storytelling.

Qualifications

  • 5+ years working in cinematic animation.
  • 2+ years experience as a team lead or manager.
  • Experience in both Mocap and Keyframe Animation.
  • Experience working in game engines with cinematic systems.
  • Expert in Maya.
  • Solid experience with technical feature development.
  • Mocap performance direction.
  • Experience with MEL/Python scripting.
  • Experience with outsourcing.
  • Experience as a Cinematic Artist (scenes, layout, cameras)

Responsibilities

  • Partner with the Leads Cinematic Animators to develop and champion the studio's Cinematics style.
  • Mentor, lead, and grow a team of cinematic animators in Dublin.
  • Ensure quality and visual goals of cinematic animations with clear actionable feedback.
  • Take part in technical research to push the boundaries of cinematic features.
  • Work with production and leadership to deliver production plans and schedules.
  • Collaborate with adjacent teams to improve studio pipelines.

Skills

Cinematic animation
Team leadership
Maya
MoCap
Keyframe animation
Game engines
MEL scripting
Python scripting
Cinematic storytelling
Outsourcing

Tools

Autodesk Flow

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Animator to join the team and help us in crafting the high calibre games our fans have come to expect.

Job Responsibilities & Requirements
  • Partner with the Leads Cinematic Animators to develop, refine and champion the studio's Cinematics Animation style in alignment with our Animation Director and Head of Animation
  • Mentor, lead, and grow a team of high performing cinematic animators in Dublin
  • Ensure the quality and visual goals of cinematic animations are met through clear actionable feedback and creative problem solving
  • Take part in technical research and help push the boundaries of our cinematic features and processes
  • Work alongside production and leadership to deliver on production plans and schedules
  • Communicate and collaborate with adjacent teams to improve and refine studio pipelines
  • 5+ years working in cinematic animation
  • 2+ years experience as a team lead or manager
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
  • Experience in both MoCap and Keyframe Animation
  • Experience working in game engines, with a solid understanding of cinematic systems
  • Expert in Maya
  • Solid experience with technical feature development
  • Solid experience in visual storytelling, cinematography, staging and acting
  • Experience with Autodesk Flow
  • Mocap performance direction
  • MEL/Python Scripting
  • Experience with working with outsourcers
  • Experience with gameplay animation systems
  • Experience as a Cinematic Artist (scenes work, layout, cameras, storytelling)
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organised by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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