Senior Unity Graphics Engineer — Real-Time Rendering Lead

SEGA Europe

Greater London

Hybrid

GBP 70,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Private Healthcare and Dental Cover
Contributory Pension Scheme
Discretionary bonus scheme
Life assurance and income protection
Travel Insurance for family
Mental health support
Flexible gym options
On-site physiotherapy
Free onsite evening bar
Well-stocked breakfast bar
Free access to SEGA games
Regular events with partners
Multiple clubs and societies
Personalised football shirt
Trophies for length of service
Cupcakes on your birthday

Job summary

A leading gaming company based in London is seeking an experienced graphics software engineer to enhance the visual quality of Football Manager. The role involves designing rendering systems in Unity, optimising shaders, and collaborating with artists on high-quality graphics solutions. The ideal candidate has 10+ years in graphics engineering, a solid understanding of GPU architectures, and strong skills in C# or C++. This position supports a hybrid working model and offers various employee benefits.

Qualifications

  • 10+ years professional C# (and/or C++) graphics engineering experience.
  • Solid understanding of GPU architectures, rendering techniques.
  • Experience writing optimised HLSL shaders.

Responsibilities

  • Design and maintain cutting-edge rendering systems in Unity.
  • Develop and optimise shaders for multiple platforms.
  • Profile and optimise rendering performance and memory usage.

Skills

C# graphics engineering
GPU architectures
3D math
Unity SRP architecture
HLSL shaders
performance-focused development
technical leadership

Tools

Unity Profile Analyzer
RenderDoc
DirectX 11/12

Job description

A leading gaming company based in London is seeking an experienced graphics software engineer to enhance the visual quality of Football Manager. The role involves designing rendering systems in Unity, optimising shaders, and collaborating with artists on high-quality graphics solutions. The ideal candidate has 10+ years in graphics engineering, a solid understanding of GPU architectures, and strong skills in C# or C++. This position supports a hybrid working model and offers various employee benefits.
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