Senior Graphics Software Engineer - C++, GPU & Multithread

Unity Technologies

Stratford-upon-Avon

On-site

GBP 70,000 - 100,000

Full time

2 days ago
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Benefits offered by this job

Health insurance
Stock options
Retirement plans
Generous vacation
Parental leave
Snacks on site
Wellbeing programs
Employee Resource Groups
Employee Assistance Program
Training and development programs
Volunteering and donation matching

Job summary

Unity Technologies in the UK is seeking a skilled graphics engineer to join our graphics team focused on diagnosing and resolving graphics and performance problems encountered by developers building with Unity. You will work across the runtime stack, optimize render paths, and ensure robust behaviour on a wide range of hardware.

The role offers the opportunity to collaborate with platform engineers, contribute to shader and tooling improvements, and progressively own specialised areas of

Qualifications

  • Strong C++ depth with multithreaded systems.
  • Experience using GPU debugging and profiling tools (RenderDoc or equivalent).
  • Sound architectural judgement and maintainable code.

Responsibilities

  • Diagnose graphics and performance issues encountered by developers building with Unity, using GPU debugging and profiling tooling.
  • Work down through the runtime stack to isolate root causes in multithreaded code.
  • Implement and maintain fixes with a focus on clean, maintainable design.
  • Support the team's work integrating console hardware into Unity, and its delivery commitments across those platforms.
  • Build platform-specific knowledge on the job, with support from experienced platform engineers.

Skills

C++ depth
GPU debugging
Multithreaded code
Architectural judgement
C# knowledge
Shader writing
Platform graphics
Graphics tooling

Education

Bachelor's degree in Maths, Computer Science, Physics or similar

Tools

RenderDoc

Job description

Unity Technologies in the UK is seeking a skilled graphics engineer to join our graphics team focused on diagnosing and resolving graphics and performance problems encountered by developers building with Unity. You will work across the runtime stack, optimize render paths, and ensure robust behaviour on a wide range of hardware.

The role offers the opportunity to collaborate with platform engineers, contribute to shader and tooling improvements, and progressively own specialised areas of

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