Advanced Graphics Engineer

Sports Interactive Limited.

Greater London

Hybrid

GBP 65,000 - 85,000

Full time

14 days+

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Benefits offered by this job

Private Healthcare and Dental Plans
Gym Membership options
Travel Insurance
Subsidised mental health sessions
Free games access
Contributory Pension Scheme
Free onsite bar
Regular events
Personalized club shirt
Cupcakes on birthday

Job summary

Sports Interactive Limited. in London is seeking an Advanced Graphics Engineer to enhance the visual quality of Football Manager. You'll work closely with the Graphics Team and the Art Department, utilizing Unity engine expertise to implement high-quality rendering solutions.

The ideal candidate has over 10 years of graphics engineering experience and a strong grasp of shader optimization, GPU performance, and Unity’s SRP. Benefits include private healthcare, gym memberships, and game access.

Qualifications

  • 10+ years of professional graphics engineering experience with multiple shipped titles.
  • Strong knowledge of Unity's SRP and optimized HLSL shaders.
  • Solid understanding of GPU architectures and rendering techniques.

Responsibilities

  • Design and maintain rendering systems in Unity.
  • Develop and optimize shaders for multiple platforms.
  • Collaborate with artists to create high-quality rendering solutions.

Skills

C# graphical engineering
3D math
HLSL shader development
Unity SRP architecture
GPU architectures
Optimizing rendering performance
Graphics API familiarity
Software engineering skills

Tools

RenderDoc
Unity Profile Analyzer
Memory Profiler
DirectX
Vulkan
Metal

Job description

Job Title: Advanced Graphics Engineer

Team: Graphics

Reporting into: Lead Software Engineer (Graphics)

Working Model: Hybrid 2-3 days in Studio per week | Remote by exception

Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW

Position Overview

Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team.

In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support.

We are using Unity as our game engine, so experience in this technology is critical for the role.

Key Responsibilities
  • Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post‑processing stack.
  • Develop and optimize shaders and rendering code in Unity for multiple platforms.
  • Profile and optimize rendering performance and memory usage across target platforms.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high‑quality rendering solutions.
Knowledge, Skills, and Experience
  • 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
  • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization.
  • Deep understanding of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
  • Deep experience writing optimized HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
  • Strong software engineering skills, including clean code architecture and performance‑focused development.
  • Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
  • Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
  • Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and ability to work across multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Experience of developing for iOS, Android, Switch.
  • Familiarity with low‑level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Benefits of Working at Sports Interactive
  • Private Healthcare and Dental Plans.
  • A range of Gym Membership options through our Benefits partners.
  • Travel Insurance for yourself and your family.
  • Subsidised mental health, therapy, and coaching sessions are available.
  • Access to our on‑site physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Contributory Pension Scheme (up to 7% of annual salary).
  • Regular events in collaboration with our partnered football clubs.
  • Free onsite evening bar in our London HQ.
  • A well‑stocked breakfast bar with cereals, fruits, teas, and coffees.
  • Multiple clubs and societies to join e.g., book club and art workshops.
  • Your club’s shirt personalised upon passing probation.
  • Trophies & gift cards for length of service milestones.
  • Cupcakes delivered on your birthday.

We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief.

SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.

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