Senior Graphics Engineer - Real-Time Rendering & Debugging

Unity Software Limited

Stratford-upon-Avon

On-site

GBP 70,000 - 120,000

Full time

4 days ago
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Benefits offered by this job

Health insurance
Commute subsidy
Employee stock ownership
Pension plan
Vacation & personal days
Parental leave
Office snacks
Mental health programs
ERGs
Assistance program
Training & development
Volunteering & donations

Job summary

Unity is seeking a highly skilled graphics engineer to diagnose and resolve complex graphics and performance issues across a wide range of hardware. You will work on the runtime stack, implement fixes, and collaborate with platform teams to ensure solid cross-platform delivery.

The role requires strong C++, multithreaded systems experience, shader coding capabilities, and familiarity with GPU debugging tools like RenderDoc. A degree in maths, CS, or physics is expected.

Qualifications

  • Proficient in C++ with a strong grasp of multithreading and performance.
  • Experience debugging and profiling graphics pipelines and GPU workloads.
  • Solid understanding of graphics architecture and maintainable code design.
  • Working knowledge of C# within a large codebase.
  • Experience writing or optimizing shader code.
  • Familiarity with platform-level graphics work is a plus.

Responsibilities

  • Diagnose graphics and performance issues using GPU debugging and profiling tools.
  • Dive through the runtime stack to identify root causes in multithreaded code.
  • Implement and maintain fixes with clean, maintainable design.
  • Support integration of console hardware into Unity and platform delivery commitments.
  • Build platform-specific knowledge on the job with guidance from senior engineers.

Skills

Strong C++
Multithreaded systems
GPU debugging
C#
Shader writing
Platform graphics work

Education

Degree in Maths, Computer Science, Physics or similar

Tools

RenderDoc

Job description

Unity is seeking a highly skilled graphics engineer to diagnose and resolve complex graphics and performance issues across a wide range of hardware. You will work on the runtime stack, implement fixes, and collaborate with platform teams to ensure solid cross-platform delivery.

The role requires strong C++, multithreaded systems experience, shader coding capabilities, and familiarity with GPU debugging tools like RenderDoc. A degree in maths, CS, or physics is expected.

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