Senior Technical Artist: Procedural Art

Influencer Update

Leeds

On-site

GBP 55,000 - 75,000

Full time

12 days ago
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Job summary

Rockstar Games in Leeds is seeking a Senior Technical Artist: Procedural Art to join our in-house studio. You will design, develop, and support tools and pipelines used by artists across Art, Animation, and VFX teams.

You will implement automated solutions for data processing, stay abreast of new tech, and contribute to next-gen procedural workflows. The role is full-time, on-site at our Leeds studio, offering opportunities to impact large-scale projects.

Qualifications

  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
  • Experience working through a full game production cycle or long-term project.
  • A strong understanding of Photogrammetry workflows and software.
  • Proficiency in Python.
  • Experience with build systems like Jenkins, Airflow, or Celery.
  • An understanding of a 3D asset pipeline and color management.
  • Ability to think creatively and develop innovative solutions to complex problems.

Responsibilities

  • Design, develop, and support tools and pipelines in DCC and standalone contexts;
  • Develop automated solutions for data processing;
  • Stay informed on the latest technology and r;
  • Write clear and detailed documentation for tools and workflows;
  • Diagnose and solve technical issues affecting artists.

Skills

5+ yrs experience
Python
Photogrammetry
3D asset pipeline
Creative problem solving

Tools

Houdini
ZBrush
Agisoft
Metashape
Jenkins
Airflow
Celery

Job description

Job Title
Job Title Senior Technical Artist: Procedural Art
Job Description

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation.

This is a full-time, permanent and in-office position based out of Rockstar's unique game development studio in the heart of Leeds, England.

What We Do
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams;
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions;
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.
Responsibilities
  • Design, develop, and support tools and pipelines in DCC and standalone contexts;
  • Develop automated solutions for data processing;
  • Stay informed on the latest technology and r
  • Write clear and detailed documentation for tools and workflows;
  • Diagnose and solve technical issues affecting artists.
Requirements
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar;
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape;
  • Experience working through a full game production cycle or long-term project;
  • A strong understanding of Photogrammetry workflows and software;
  • Proficiency in Python;
  • Experience with build systems like Jenkins, Airflow, or Celery;
  • An understanding of a 3D asset pipeline and color management;
  • Ability to think creatively and develop innovative solutions to complex problems.
Pluses

Please note that these are desirable skills and are not required to apply for the position.

  • A degree in Computer Science or related discipline;
  • Experience working with package management and deployment systems like Rez or PyPi;
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
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