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Stellar Entertainment in Guildford is seeking a Technical Artist to bridge Art and Engineering for our next unannounced AAA project. You will optimise asset pipelines, mentor artists, and collaborate across disciplines to deliver standout visuals.
We value strong Unreal Engine and DCC tool experience, shader/lighting know-how, and a passion for pushing technical boundaries. The role offers a flexible hybrid setup and access to cutting-edge hardware.
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
As a Technical Artist, you will be that vital link between Art and Engineering. We’re looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges.
Day to day, you will be:
We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.
We're unfortunately unable to provide visa sponsorship or relocation support for this role, so you'll need to be based in the UK with the Right to Work here.