Senior Technical Artist

Amiqus - Games Recruitment Specialists

Sheffield

Hybrid

GBP 55,000 - 75,000

Full time

13 days ago
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Benefits offered by this job

Private healthcare
Flexible working hours
Duvet days (2)
On-site parking
Extended parental leave
Company outings
Christmas Shutdown

Job summary

Console Studio in the UK is seeking a Senior Technical Artist to join a hybrid/remote team. You will bridge artists and engineers, optimise pipelines, develop shaders, and help set up scenes for high-end AAA projects. A strong focus on human realism in movement and combat is essential.

You will wear multiple hats as needed, with opportunities to specialise in tools, pipelines, hardware or graphics, while contributing to award-winning projects with a veteran team.

Qualifications

  • At least 5 years' experience in the games industry.
  • Past Console or PC game development experience, in a Character focused role.
  • Experience with at least one of Python, MEL, C#, C++ (or similar).
  • Experience with 3DS Max or Maya (or similar package).
  • An awareness of performance for a high-end AAA title.
  • Experience with Unreal Engine.
  • Houdini would be a bonus.

Responsibilities

  • Collaborate with Head of Art to bridge artists and engineers.
  • Build and optimise art pipelines, shaders, tools, and rendering.
  • Assist with lighting, materials, animations and scene setup.
  • Develop discrete pipelines and workflows for human realism in movement.

Skills

Character realism
Shader pipelines
Pipeline tooling
Performance optimization

Tools

3DS Max
Maya
Unreal Engine
Houdini

Job description

Senior Technical Artist - Console/PC Studio - Hybrid or Remote

We have partnered with a Console Studio based in Sheffield, who are currently looking for a Senior Technical Artist to join their growing team to help work on their next project. The team are made up of award-winning developers who have come from AAA backgrounds and have a history of releasing a range of high-quality games, some of which have been adored in the games industry over the years.

As the Senior Technical Artist, you will collaborate heavily with the Head of Art, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised game. You'll also help with building art pipelines, shaders, tools, optimization, rendering, lighting, materials, animations and scene setup to name a few! The most important thing, is someone who has worked closely with Characters, helping achieve human realism when it comes to human movement and combat.

As the Senior in this team, you will have the opportunity to showcase your skills and wear multiple hats, if you are a tools/pipeline/hardware/graphics specialist or a generalist, there will be an opportunity to develop your disciplines and skills.

In return the studio can offer benefits such as flexible working hours, private healthcare (which includes dental), a decent holiday package with 2 additional duvet days, free onsite parking, extended paternity/maternity leave, company outings and a Christmas Shutdown that doesn't come out of your holiday allowance! Also, the chance to work with games industry veterans who have a great track record of delivering high profile successful projects.

This is a 3-month FTC with the possibility of being extended or being made permanent. We can consider fully remote candidates (currently based in the UK), however the preference is hybrid working.

You must be based in the UK already and eligible to work here without the need of sponsorship to apply for this role.

Requirements
  • At least 5 years' experience in the games industry
  • Past Console or PC game development experience, in a Character focused role
  • Experience with at least one of Python, MEL, C#, C++ (or similar)
  • Experience with 3DS Max or Maya (or similar package)
  • An awareness of performance for a high-end AAA title
  • Experience with Unreal Engine
  • Experience with Houdini would be a bonus
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