Senior Technical Artist

Amiqus - Games Recruitment Specialists

Birmingham

Hybrid

GBP 55,000 - 75,000

Full time

13 days ago
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Benefits offered by this job

Flexible working hours
Private healthcare (including dental)
Holiday package + duvet days
Free onsite parking
Extended paternity/maternity leave
Company outings
Christmas Shutdown

Job summary

Amiqus - Games Recruitment Specialists is partnering with a UK-based Console Studio to recruit a Senior Technical Artist. The role focuses on bridging artists and engineers, building pipelines, shaders, tools, and optimizing rendering for a high-end AAA title.

You will collaborate with the Head of Art, with opportunities to specialise in tools, pipeline, hardware or graphics. Hybrid or remote work is available for candidates based in the UK.

Qualifications

  • At least 5 years’ experience in the games industry.
  • Past Console or PC game development experience, in a Character focused role.
  • Experience with at least one of Python, MEL, C#, C++ (or similar).
  • Experience with 3DS Max or Maya (or similar package).
  • An awareness of performance for a high-end AAA title.
  • Experience with Unreal Engine.
  • Experience with Houdini would be a bonus.

Responsibilities

  • Bridge the gap between artists and engineers to ensure an efficient art pipeline.
  • Build art pipelines, shaders, tools, optimization, rendering, lighting, materials and scene setup.
  • Collaborate with Head of Art and wear multiple hats across tools/pipeline/graphics disciplines.

Skills

Python
MEL
C#
C++
Unreal Engine
Houdini

Tools

3DS Max
Maya

Job description

Senior Technical Artist - Console/PC Studio – Hybrid or Remote

We have partnered with a Console Studio based in Sheffield, who are currently looking for a Senior Technical Artist to join their growing team to help work on their next project. The team are made up of award-winning developers who have come from AAA backgrounds and have a history of releasing a range of high-quality games, some of which have been adored in the games industry over the years.

As the Senior Technical Artist, you will collaborate heavily with the Head of Art, to help with bridging the gap between artists and engineers, ensuring an efficient art pipeline and optimised game. You’ll also help with building art pipelines, shaders, tools, optimization, rendering, lighting, materials, animations and scene setup to name a few! The most important thing, is someone who has worked closely with Characters, helping achieve human realism when it comes to human movement and combat.

As the Senior in this team, you will have the opportunity to showcase your skills and wear multiple hats, if you are a tools/pipeline/hardware/graphics specialist or a generalist, there will be an opportunity to develop your disciplines and skills.

Benefits:

  • flexible working hours
  • private healthcare (which includes dental)
  • a decent holiday package with 2 additional duvet days
  • free onsite parking
  • extended paternity/maternity leave
  • company outings
  • a Christmas Shutdown that doesn’t come out of your holiday allowance!

Also, the chance to work with games industry veterans who have a great track record of delivering high profile successful projects.

This is a 3-month FTC with the possibility of being extended or being made permanent. We can consider fully remote candidates (currently based in the UK), however the preference is hybrid working.

You must be based in the UK already and eligible to work here without the need of sponsorship to apply for this role.

Requirements
  • At least 5 years’ experience in the games industry
  • Past Console or PC game development experience, in a Character focused role
  • Experience with at least one of Python, MEL, C#, C++ (or similar)
  • Experience with 3DS Max or Maya (or similar package)
  • An awareness of performance for a high-end AAA title
  • Experience with Unreal Engine
  • Experience with Houdini would be a bonus
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