Senior 3D Generalist / Tech Artist

Panic Stations

Greater London

On-site

GBP 40,000 - 60,000

Full time

14 days+
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Job summary

A vibrant game development studio is seeking a Senior 3D Generalist / Tech-Artist to lead art production for a co-op game over a 6 month contract. Responsibilities include creating game-ready art from high-level direction and collaborating across design and engineering. The ideal candidate has experience in Unity and a broad artistic skillset, with a focus on efficiency and optimization for online multiplayer. Strong candidates will thrive in a dynamic and playful atmosphere.

Qualifications

  • Senior level skill & experience in a game development role.
  • Comfortable working autonomously while championing responsibilities.
  • Broad artistic and technical skillset including characters, environments, and props.

Responsibilities

  • Create game-ready art from high-level art direction.
  • Collaborate closely with design and engineering teams.
  • Own integration and workflow within the game engine.

Skills

Real-time procedural materials
Broad artistic skillset
Proficient with Unity
Comfortable in Blender
Optimization for online multiplayer

Job description

We're looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.

Key Responsibilities
1 - Create game-ready art

Working from high level art direction you'll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc.

Success looks like:

  • Understanding our art ethos and working autonomously with high level direction
  • Grasping our studio art style and adapting quickly
  • Rapid output by focusing on getting the core elements right rather than superficial details
  • Expressing the humour and character of our games with your art
2 - Be a force multiplier, not just an asset maker

There's more to it than just creating assets, it's about being an invaluable team member.

Success looks like:

  • Collaborating closely with design & engineering because art is systemic, not static
  • Joining playtests and contributing to decisions beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Own integration & workflow inside engine

You'll own how assets live in-engine and how pipelines scale

Success looks like:

  • Implementing and hooking up assets in engine end-to-end
  • Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc)
  • Spotting inefficiencies and offering better solutions
  • Keeping scenes performant without sacrificing the game's vision
Requirements
  • Senior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibility
  • Able to build real-time procedural / destructible / dynamic materials and meshes in engine
  • Broad artistic & technical skillset: Characters, Environments & Props
  • Proficient with Unity; asset implementation, lighting, shaders & materials etc
  • Comfortable in Blender (preferred) or able to transition quickly
  • Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
  • ‘Good enough' mindset: Our games look good but we're not here to win art awards or build stunning portfolio pieces. The experience is king
  • Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)
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