Senior Level Designer for AI-Driven RPG

Homa

United Kingdom

Hybrid

GBP 40,000 - 70,000

Full time

2 days ago
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Job summary

Homa is seeking a level designer to own the level design for a hybrid casual RPG. You will design, build, and tune levels directly in Unity, shaping layouts, encounters, pacing, and difficulty. You will scale content using an AI pipeline and your design judgment to deliver engaging experiences.

You will balance health and damage, polish levels for the final feel, and drive the design roadmap with clear specs and data-driven iteration. AI will be a daily tool in your workflow.

Qualifications

  • Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game.
  • Hands-on balancing skills: comfortable with stats, health and damage maths, and spreadsheets.
  • Fluency in Unity: you build and iterate levels in the engine yourself.
  • A strong sense of game feel: you know when a level is fun and can explain why.
  • AI is already part of how you work every day, used to automate, speed up, or rethink.
  • The autonomy to build your own roadmap and make design decisions.
  • A data-driven approach to level tuning.
  • Feature design experience alongside level design.

Responsibilities

  • Build, design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty.
  • Scale level content by combining AI pipeline with your own design judgment.
  • Balance health, damage and stat changes before anything ships.
  • Polish existing levels to final quality and give them the feel and juice that keep players engaged.
  • Own the level design roadmap, make design calls, and ensure decisions fit the game.
  • Write clear, detailed specs that developers can implement as written.
  • Learn from players through playtests and data to iterate quickly.
  • Leverage AI to generate layouts, prototype encounters, simulate balancing, and automate level work.

Skills

Level design
Unity
Balancing
AI in design

Tools

Unity

Job description

Homa is seeking a level designer to own the level design for a hybrid casual RPG. You will design, build, and tune levels directly in Unity, shaping layouts, encounters, pacing, and difficulty. You will scale content using an AI pipeline and your design judgment to deliver engaging experiences.

You will balance health and damage, polish levels for the final feel, and drive the design roadmap with clear specs and data-driven iteration. AI will be a daily tool in your workflow.

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