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Homa is seeking a level designer to own the level design for a hybrid casual RPG. You will design, build, and tune levels directly in Unity, shaping layouts, encounters, pacing, and difficulty. You will scale content using an AI pipeline and your design judgment to deliver engaging experiences.
You will balance health and damage, polish levels for the final feel, and drive the design roadmap with clear specs and data-driven iteration. AI will be a daily tool in your workflow.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top‑50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built‑in, to find product‑market fit fast and scale mass‑market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion‑player experiences from the ground up and shaping the future of entertainment.
You’ll be the keeper of the player experience on our hybrid casual RPG. Combat, heroes, art, and features all come together in the levels you build, and you decide whether that adds up to something players want to come back to. You’ll join a small, AI‑native game team on its way to launch. You’ll own the level design area completely: you set the roadmap, make the calls, and ship. A dedicated level editor and an AI‑powered level generation pipeline will be ready on day one, so you spend your time on what matters: making every level fun.
Years of level design experience, with shipped levels on a hybrid casual, RPG or combat‑based game.
Hands‑on balancing skills: you’re comfortable with stats, health and damage maths, and spreadsheets.
Fluency in Unity: you build and iterate levels in the engine yourself.
A strong sense of game feel: you know when a level is fun, and you can explain why.
AI is already part of how you work every day. You’ve used it to automate, speed up, or rethink.
The autonomy to build your own roadmap and make design decisions.
A data‑driven approach to level tuning.
Feature design experience alongside level design.
You drive outcomes. When something breaks, you fix it instead of explaining why it broke.
Proactive. You don’t wait for instructions or perfect conditions. You spot what needs doing and do it.
Pragmatism and simplicity. You look for the simplest solution that works, use whatever tools are available, and ship.
Sharp thinking. You learn fast, reason from facts, and structure your ideas clearly.
Hungry and motivated. You’re ambitious, high‑energy, and grounded.
We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.
At Homa , we prioritize talent, energy, and determination over traditional credentials.
We’re building a global community of brilliant, driven people w