Systems Design Lead - RPG

Homa

United Kingdom

Remote

GBP 50,000 - 70,000

Full time

14 days+
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Benefits offered by this job

Comprehensive benefits including insurance and meal vouchers
Access to WeWork spaces across Europe
Performance reviews every six months
Support for home office setup

Job summary

A leading mobile game developer is looking for a Lead Systems Designer to shape core gameplay systems for an upcoming RPG title. This role requires 4-6 years of Game Design experience and focuses on building engaging player experiences. The ideal candidate will collaborate closely with various teams while crafting meaningful game systems. The position is full-time and remote-friendly, with a vibrant culture of innovation and teamwork.

Qualifications

  • 4-6 years of experience in Game Design, with strong focus on systems design.
  • Experience shipping or working on midcore or RPG titles, preferably free-to-play.
  • Ability to own system-level features end-to-end, collaborating cross-functionally.

Responsibilities

  • Design and own core progression systems ensuring depth, clarity, and long-term player investment.
  • Create engaging combat systems and gameplay loops that feel satisfying and strategic.
  • Write and maintain clear design documentation, feature specifications, and guidelines.

Skills

Experience in Game Design
Systems design expertise
Analytical mindset
Strong documentation skills
Passion for RPGs

Job description

2 days ago Be among the first 25 applicants

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top‑50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built‑in, to find product‑market fit fast and scale mass‑market games into lasting experiences players enjoy for years.

Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion‑player experiences from the ground up and shaping the future of entertainment.

Mission

As a Lead Systems Designer, you'll play a key role in shaping the core gameplay systems of our upcoming RPG title. You will report directly to the Design Director and partner closely with Product, Engineering, Analytics, and UX to drive long‑term engagement, deliver meaningful player choices, and define how Homa grows this new experience.

Responsibilities
  • Designing and owning core progression systems (characters, skills, gear, upgrades) – ensuring depth, clarity, and long‑term player investment.
  • Creating engaging combat systems and gameplay loops that feel satisfying, strategic, and replayable.
  • Designing and balancing game economies, reward structures, and resource flows to support healthy progression and retention.
  • Evaluating system performance with Product and Analytics, iterating based on KPIs, data insights, and player feedback.
  • Writing and maintaining clear design documentation, feature specifications, and implementation guidelines to support smooth execution.
  • Partnering with Engineering and UX to prototype, validate, and refine gameplay features.
  • Supporting live operations with scalable systems and content‑driven retention mechanics.
  • Mentoring junior designers and contributing to design best practices and team growth.
Requirements
  • 4‑6 years of experience in Game Design, with a strong focus on systems design.
  • Experience shipping or working on midcore or RPG titles, preferably free‑to‑play.
  • Expertise in progression, combat systems, or economy balancing, with a deep understanding of how these systems interact.
  • Understanding of F2P design principles, player retention loops, and live game systems.
  • Strong analytical mindset, with experience using game KPIs to guide design decisions.
  • Ability to own system‑level features end‑to‑end, collaborating cross‑functionally to drive impact.
  • Excellent documentation, problem‑solving, and communication skills.
  • Passion for RPGs and crafting meaningful, long‑lasting player experiences.

Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritise talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits.

  • Humility: We recognise that we are always learning, we can always improve and grow – we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the “why” behind the “what” – we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider – we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best – we don't settle for “good enough,” we use common sense to reach higher.
Benefits
  • 🏥 Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • 🏢 Paris HQ Access: Enjoy a desk at our private office in a well‑located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • 🌐 Global Team: Collaborate in English with top‑tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off‑site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • 📈 Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • 💻 Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after‑work apéros and community events, we've designed a space people genuinely enjoy – all within a cozy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe – from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there – or planning to be – we'd love to hear from you!

Please note: this is one remote position open to multiple countries, not multiple openings.

Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function

Design

Industries

IT Services and IT Consulting

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