Real-Time Simulation Engineer - Unreal & VR

remotestar-team

Cambourne

On-site

GBP 4,700 - 6,300

Full time

10 days ago
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Job summary

remotestar-team is seeking a Simulation Engineer to build high-fidelity real-time simulation systems covering physics, environments, and immersive VR/XR experiences. You will design architectures for scalable, performance-oriented simulations and work on aircraft/system simulation logic.

The role requires strong C++ fundamentals, understanding of real-time systems, vector math, and experience with Unreal Engine. Fresh graduates are welcome with strong simulation skills.

Qualifications

  • Bachelor's degree in Computer Science, IT, Game Development, Aerospace, Electronics or related field.
  • 0–3 years experience in simulation or real-time systems is acceptable.
  • Strong programming fundamentals and problem-solving skills.
  • Good understanding of OOP and system design principles.
  • Experience with Unreal Engine or similar real-time engines.
  • Understanding of real-time architectures and event-driven systems.

Responsibilities

  • Design and develop real-time simulation systems and architectures.
  • Build aircraft and system simulation logic.
  • Develop physics-driven behaviors and interaction systems.
  • Create and manage terrain and environment workflows.
  • Work on VR/XR-based immersive simulation experiences.
  • Implement event-driven systems and real-time state management.
  • Develop and optimize real-time data communication pipelines.
  • Work with vector math, transforms, and 3D coordinate systems.
  • Optimize performance for scalable simulation environments.
  • Debug and maintain large-scale modular simulation systems.
  • Collaborate with systems, networking, and integration teams.
  • Ensure reliability, scalability, and maintainability of simulation modules.

Skills

C++
Unreal Engine
OOP & design
Real-time systems
Vector math
Debugging
Modular code
Git

Education

Bachelor's degree

Tools

Unreal Engine
Git
C++

Job description

remotestar-team is seeking a Simulation Engineer to build high-fidelity real-time simulation systems covering physics, environments, and immersive VR/XR experiences. You will design architectures for scalable, performance-oriented simulations and work on aircraft/system simulation logic.

The role requires strong C++ fundamentals, understanding of real-time systems, vector math, and experience with Unreal Engine. Fresh graduates are welcome with strong simulation skills.

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