Turn this role into an interview — a resume and cover letter built around what this employer wants.
remotestar-team is seeking a Simulation Engineer to build high-fidelity real-time simulation systems covering physics, environments, and immersive VR/XR experiences. You will design architectures for scalable, performance-oriented simulations and work on aircraft/system simulation logic.
The role requires strong C++ fundamentals, understanding of real-time systems, vector math, and experience with Unreal Engine. Fresh graduates are welcome with strong simulation skills.
Job Title: Simulation Engineer (Real-Time Simulation & Systems Development)
Location: Hyderabad, Telangana
Employment Type: Full-Time
Experience Level: 0–3 Years
We are seeking a Simulation Engineer who is passionate about building high-fidelity real-time simulation systems involving physics, environments, aircraft systems, and immersive simulation experiences.
The ideal candidate should have strong programming fundamentals, a good understanding of system behavior, physics concepts, and real-time architectures, along with the ability to develop scalable and performance-oriented simulation systems.
This role involves working on aircraft/system simulation logic, terrain and environmental systems, VR/XR experiences, real-time communication pipelines, and complex event-driven architectures.
Design and develop real-time simulation systems and architectures.
Build aircraft and system simulation logic.
Develop physics-driven behaviors and interaction systems.
Create and manage terrain and environment workflows.
Work on VR/XR-based immersive simulation experiences.
Implement event-driven systems and real-time state management.
Develop and optimize real-time data communication pipelines.
Work with vector math, transforms, and 3D coordinate systems.
Optimize performance for scalable simulation environments.
Debug and maintain large-scale modular simulation systems.
Collaborate with systems, networking, and integration teams.
Ensure reliability, scalability, and maintainability of simulation modules.
Strong proficiency in C++.
Strong programming and problem-solving fundamentals.
Good understanding of OOP and system design principles.
Experience with Unreal Engine.
Understanding of real-time systems and event-driven architectures.
Strong understanding of vector math and 3D transformations.
Basic understanding of physics concepts and simulation behaviors.
Strong debugging and analytical skills.
Ability to write clean, scalable, and modular code.
Familiarity with Git/version control workflows.
Experience or interest in VR/XR development.
Understanding of networking concepts (TCP/UDP/WebSockets).
Knowledge of simulation frameworks or middleware systems.
Experience working with terrain systems and environment creation.
Familiarity with optimization and profiling tools.
Understanding of multi-threading and asynchronous systems.
Exposure to hardware-integrated simulation systems.
Basic understanding of avionics or aircraft systems.
Bachelor’s degree in Computer Science, Information Technology, Game Development, Aerospace Engineering, Electronics, or a related field.
Fresh graduates with strong simulation/programming skills are welcome.
Internship/project experience in simulation, game engines, or real-time systems is a plus.