Simulation Engineer

Advanced Resource Managers

Luton

On-site

GBP 40,000 - 60,000

Full time

14 days+

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Job summary

A leading resource management firm in Luton is seeking an experienced engine engineer to lead engine-driven projects from concept through delivery. The role requires proficiency in C++, Python, and Lua, alongside a strong background in game development or simulation engineering. You will collaborate across disciplines and mentor junior engineers, making a substantial impact on project success. This is an excellent opportunity for a motivated individual looking to advance their career in a creative environment.

Qualifications

  • Degree ideally at Masters level in a STEM field.
  • Experience working with commercial game engines.
  • Familiarity with simulation interoperability standards.

Responsibilities

  • Lead projects from concept to delivery focusing on engine-driven tasks.
  • Collaborate with systems engineers and software teams to deliver solutions.
  • Mentor junior engineers and support team capability.

Skills

C++
Python
Lua
Animation pipelines
3D modelling
UX/HMI design
Simulation interoperability standards

Education

Degree in a STEM field

Tools

Unreal Engine
Unity

Job description

Please note - due to the nature of the work, you will need to hold or be eligible to obtain a high level of UK Security clearance – please only apply if suitable

Key Responsibilities:
  • Lead engine-driven projects from concept through delivery, building demos, bespoke tools, and integrated simulations.
  • Exploit and extend game and simulation engines to meet performance, quality, and interoperability goals.
  • Design and implement robust systems using C++, Python, and Lua to automate workflows and integrate third-party tools.
  • Drive engine maintenance and optimisation, including profiling, memory and CPU tuning, and platform-specific improvements.
  • Collaborate across disciplines with systems engineers, software teams, Human Factors designers, and IT to deliver cohesive solutions.
  • Rapidly prototype and iterate, turning experimental ideas into validated features and production-ready components.
  • Mentor and document: capture knowledge, run workshops, and support junior engineers to raise team capability.
Required Skillset & Experience
  • Degree in a STEM field, ideally to Masters level.
  • Experience with animation pipelines, 3D modelling, or content creation workflows.
  • Familiarity with HLA, DIS, or other simulation interoperability standards.
  • Background in UX/HMI design or human-in-the-loop simulation.
  • Proven experience as a game developer, engine engineer, or simulation engineer working with commercial game engines (Unreal, Unity, or similar).
  • Good C++ skills and practical experience with Python and Lua scripting.
  • Demonstrable track record of engine exploitation: profiling, optimization, custom module/plugin development, and toolchain integration.
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