Level Designer — Space MMO: Cutting-Edge Gameplay

Foundry 42 Ltd. Uk

Manchester

Hybrid

GBP 35,000 - 60,000

Full time

34 hours ago
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Job summary

Cloud Imperium Games (CIG) is seeking a Level Designer to join our design team on Star Citizen, helping shape multiplayer space gameplay and varied environments.

You will work with modern engines (Unreal Engine 4/5, CryEngine or Unity) to implement mission flow, build levels, and balance content with the team.

We value passionate, proactive collaborators who deliver high-quality work on deadlines, and who champion diversity across the studio.

Qualifications

  • Demonstrated knowledge of modern game engines with visuals scripting examples.
  • Ability to communicate vision between departments and provide feedback willingly.
  • Experience developing levels with multiplayer focus in open world/MMO environments.

Responsibilities

  • Design and implement gameplay content that pushes the boundaries and quality for Star Citizen.
  • Implement mission flow and logic in our proprietary engine and visual scripting software.
  • Assist in the creation of realistic environments by working with the Art Environment team.
  • Contribute to design discussions and solve design challenges with quality as a priority.
  • Balance content based on playtesting and feedback from Design leads.

Skills

Gameplay design
Level design
Communication
Problem-solving
Balancing and playtesting

Tools

Unreal Engine 4/5
CryEngine
Unity

Job description

Cloud Imperium Games (CIG) is seeking a Level Designer to join our design team on Star Citizen, helping shape multiplayer space gameplay and varied environments.

You will work with modern engines (Unreal Engine 4/5, CryEngine or Unity) to implement mission flow, build levels, and balance content with the team.

We value passionate, proactive collaborators who deliver high-quality work on deadlines, and who champion diversity across the studio.

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