Principal Level Designer

Cloud Imperium Games

Manchester

On-site

GBP 85,000 - 120,000

Full time

4 days ago
Be an early applicant
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Cloud Imperium Games in Manchester is seeking a Principal Level Designer to lead the creation of diverse locations for Star Citizen and Squadron 42. You will own gameplay intent, design sandbox experiences, and prototype modular content with a systemic approach.

You will mentor junior designers, collaborate with Directors and Artists, and push tooling improvements to support procedural content generation and location flow.

Qualifications

  • Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.
  • Experience in product ownership of entire levels or sections of a game and the cross discipline management and responsibility that comes with it.
  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.
  • Technical experience working with advanced editor tools and modular/procedural content.
  • Excellent communication skills and experience working across disciplines.
  • Effective ability to gather and respond to director feedback and organise cross team iteration based on it.
  • Experience with working on open world multiplayer games.

Responsibilities

  • Work closely with Directors, Designers and Artists in building a wide range of great locations for Star Citizen and Squadron 42 universe.
  • Own the gameplay intent of various sandbox and dungeon experiences as well as implementing dynamic puzzles and traversal challenges with a systemic approach.
  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.
  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.
  • Drive improvements with the tools team for markup, location tools and procedural content generation.

Skills

AAA titles experience
Open world multiplayer
Cross-discipline collaboration
3D blockouts
Game editors
Modular/procedural content
Mentoring junior designers

Tools

Block out tools
Advanced editor tools
3D modelling tools

Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Level Designer on Star Citizen, you will be working as part of a larger Design team to help create cutting edge gameplay and level content within a meticulously crafted, multiplayer online space sim. With a diverse selection of locations and themes throughout, join the FPS team and help us create something truly special.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

check this out - https://youtu.be/cXjp7SRBpIA

What does a Principal Level Designer at CIG do?
  • Work closely with Directors, Designers and Artists in building a wide range of great locations for Star Citizen and Squadron 42 universe.
  • Own the gameplay intent of various sandbox and dungeon experiences as well as implementing dynamic puzzles and traversal challenges with a systemic approach.
  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.
  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.
  • Drive improvements with the tools team for markup, location tools and procedural content generation.
What do we expect from our Principal Level Designer?
  • Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.
  • Experience in product ownership of entire levels or sections of a game and the cross discipline management and responsibility that comes with it.
  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.
  • Technical experience working with advanced editor tools and modular/procedural content.
  • Excellent communication skills and experience working across disciplines.
  • Effective ability to gather and respond to director feedback and organise cross team iteration based on it.
  • Experience with working on open world multiplayer games.

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives.

Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone.

As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.

The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Principal Level Designer
Principal Level Designer

Foundry 42 Ltd. Uk • Manchester

On-site
GBP 65,000 - 90,000
Level Designer
Level Designer

Foundry 42 Ltd. Uk • Manchester

Hybrid
GBP 35,000 - 60,000
Level Designer
Level Designer

Cloud Imperium Games • Manchester

On-site
GBP 40,000 - 60,000
Senior Level Designer
Senior Level Designer

Foundry 42 Ltd. Uk • Manchester

Hybrid
GBP 55,000 - 75,000
Senior Technical Designer
Senior Technical Designer

Foundry 42 Ltd. Uk • Manchester

Hybrid
GBP 65,000 - 90,000
Systems Designer
Systems Designer

Foundry 42 Ltd. Uk • Manchester

Hybrid
GBP 42,000 - 60,000
Senior Principal UI Programmer
Senior Principal UI Programmer

Foundry 42 Ltd. Uk • Manchester

Hybrid
GBP 90,000 - 130,000
Design Director
Design Director

Cloud Imperium Games • Manchester

On-site
GBP 90,000 - 150,000
Senior Technical Designer
Senior Technical Designer

Cloud Imperium Games • Manchester

On-site
GBP 65,000 - 90,000
Principal VFX Artist
Principal VFX Artist

Cloud Imperium Games Limited • Manchester

On-site
GBP 85,000 - 110,000