Principal Creature Designer - Open-World AI & Encounters

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 140,000

Full time

14 days+

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Job summary

Cloud Imperium Games in Manchester seeks a Principal Creature Designer to lead and implement creature AI, systems, and encounter design across Star Citizen’s sandbox universe. You’ll work with the Lead, Directors, and cross-disciplinary teams to deliver immersive creature experiences from concept to release.

You will guide pipelines, prototype features, and own major gameplay features while mentoring designers, animators, and engineers for cohesive results and ongoing best practices.

Qualifications

  • Professional experience in Creature, Enemy, Encounter, or Systems Design.
  • Ability to work both independently and collaboratively across disciplines.
  • Shipped or maintained open-world, multiplayer, or live-ops titles.
  • Strong experience with visual or text based scripting language.
  • Provable understanding of creature design in open-world sandbox gameplay.
  • Strong drive for building dynamic creatures that enhance immersion.

Responsibilities

  • Work with the Lead on the design and implementation of creature AI behaviours and its pipeline.
  • Design, document and own major features, combat mechanics and encounter systems.
  • Support the Creature team, including other designers, animators, and engineers to deliver cohesive creature experiences.
  • Script and prototype creature features, ensuring smooth technical integration.
  • Contribute to refining creature pipelines, workflows, and best practices.
  • Participate in design reviews, offering creative solutions and feedback.

Skills

Creature design
Enemy design
Encounter design
Systems design
Open-world sandbox

Job description

Cloud Imperium Games in Manchester seeks a Principal Creature Designer to lead and implement creature AI, systems, and encounter design across Star Citizen’s sandbox universe. You’ll work with the Lead, Directors, and cross-disciplinary teams to deliver immersive creature experiences from concept to release.

You will guide pipelines, prototype features, and own major gameplay features while mentoring designers, animators, and engineers for cohesive results and ongoing best practices.

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