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Cloud Imperium Games Limited in Manchester is seeking a Principal Mission Designer to help build the Persistent Universe. You will lead mission design, own features and systems, collaborate with Narrative and other departments, and mentor junior designers.
Work with Subsumption tooling, shape events and missions, and contribute to the ongoing Star Citizen/Squadron 42 content. The role demands ownership, strong scripting or coding skills, and the ability to meet tight deadlines.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
Cloud Imperium is looking for an enthusiastic and technically minded Principal Mission Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester.
You would be a part of The Mission Feature Team (MFT) made up of designers, a producer and embedded QAs, and is responsible for many aspects of the game, such as creation of the first implementation of new missions to then be handed off to other departments who will leverage them to create further content.
The team is also responsible for the generation of the content for regular in-game events or even the occasional demo.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
Collaborates with Narrative to build engaging stories for mission and locations
Design, document and own features, mechanics, missions, systems, etc as necessary.
Works in various in-house tools including Subsumption, a visual scripting editor to create logic for missions, systems and events
Previous industry experience within AAA titles with ownership of major features or missions.
Strong understanding of visual scripting or coding fundamentals.
Ability to work both independently and collaboratively across disciplines
A proactive approach to mentoring peers and guiding junior designers.
An ability to develop relationships with other departments
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.*
If you like wild growth and working with happy, enthusiastic over-achievers, you’ll enjoy your career with us!