Senior Creature Designer for Open-World Space Sim

Foundry 42 Ltd. Uk

Manchester

On-site

GBP 75,000 - 110,000

Full time

14 days+
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Job summary

Cloud Imperium Games, based in Manchester, is seeking a Principal Creature Designer to bring life to Star Citizen’s universe. You will collaborate with leads, directors and designers to craft believable, dynamic creatures and to guide the pipeline from concept to release.

You will design creature AI, own major features and combat systems, support cross-disciplinary teams including animators and engineers, and prototype features for smooth integration into open-world, multiplayer experiences.

Qualifications

  • Professional experience in Creature, Enemy, Encounter, or Systems Design.

Responsibilities

  • Work with the Lead on the design and implementation of creature AI behaviours and its pipeline.
  • Design, document and own major features, combat mechanics and encounter systems.
  • Support the Creature team, including other designers, animators, and engineers to deliver cohesive creature experiences.
  • Script and prototype creature features, ensuring smooth technical integration.
  • Contribute to refining creature pipelines, workflows, and best practices.
  • Participate in design reviews, offering creative solutions and feedback.

Skills

Creature design
Enemy design
Encounter design
Systems design
Open-world design
Live-ops experience
Cross-functional teamwork
Scripting languages

Job description

Cloud Imperium Games, based in Manchester, is seeking a Principal Creature Designer to bring life to Star Citizen’s universe. You will collaborate with leads, directors and designers to craft believable, dynamic creatures and to guide the pipeline from concept to release.

You will design creature AI, own major features and combat systems, support cross-disciplinary teams including animators and engineers, and prototype features for smooth integration into open-world, multiplayer experiences.

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